; NEVERWINTER NIGHTS TILESET FILE ; ; _______________________________________ ; ; Rural tileset for NWN by Mune Caroon ; v 2.0 ; _______________________________________ [GENERAL] Name=SKY01 Type=SET Version=V1.0 Interior=0 HasHeightTransition=0 EnvMap=ttr01__ref01 Transition=5 DisplayName=31402 Border=Sky Default=Sky Floor=Sky [GRASS] Grass=1 Density=7.000 Height=0.7 AmbientRed=0.720 AmbientGreen=0.820 AmbientBlue=1.000 DiffuseRed=0.720 DiffuseGreen=0.860 DiffuseBlue=0.940 [TERRAIN TYPES] Count=1 [TERRAIN0] Name=Sky [CROSSER TYPES] Count=0 [PRIMARY RULES] Count=0 [SECONDARY RULES] Count=0 [TILES] Count=14 [TILE0] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE1] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE2] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE3] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE4] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE5] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE6] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE7] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE8] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE9] Model=SKY01_A01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE10] Model=SKY01_S01_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE11] Model=SKY01_S01_02 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE12] Model=SKY01_S01_03 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [TILE13] Model=SKY01_S02_01 WalkMesh=msb01 TopLeft=Sky TopLeftHeight=0 TopRight=Sky TopRightHeight=0 BottomLeft=Sky BottomLeftHeight=0 BottomRight=Sky BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=amerd01_10 [GROUPS] Count=2 [GROUP0] Name=Airship01 Rows=3 Columns=1 Tile0=10 Tile1=11 Tile2=12 [GROUP1] Name=Airship02 Rows=1 Columns=1 Tile0=13