//Athas Reborn Forge OnDisturbed Script// int lsn=151; //lsstype=1 void SetItemLocals() { //Shadow Arrows Stack of 99 (Shadow Sphere + Wooden Arrow + Flourospar)// SetLocalString(OBJECT_SELF, "lsn1", "shadowarrow"); SetLocalInt(OBJECT_SELF, "lsc_shadowarrow", 3); SetLocalString(OBJECT_SELF, "lsi1_shadowarrow", "NW_WAMAR001"); SetLocalString(OBJECT_SELF, "lsi2_shadowarrow", "ShadowSphere"); SetLocalString(OBJECT_SELF, "lsi3_shadowarrow", "NW_IT_GEM015"); SetLocalInt(OBJECT_SELF, "lss_shadowarrow", -10); SetLocalInt(OBJECT_SELF, "lsv_shadowarrow", VFX_FNF_SMOKE_PUFF); //Shadow Bolts Stack of 99 (Shadow Sphere + Wooden Bolt + Flourospar)// SetLocalString(OBJECT_SELF, "lsn2", "shadowbolts"); SetLocalInt(OBJECT_SELF, "lsc_shadowbolts", 3); SetLocalString(OBJECT_SELF, "lsi1_shadowbolts", "NW_WAMBO001"); SetLocalString(OBJECT_SELF, "lsi2_shadowbolts", "ShadowSphere"); SetLocalString(OBJECT_SELF, "lsi3_shadowbolts", "NW_IT_GEM015"); SetLocalInt(OBJECT_SELF, "lss_shadowbolts", -10); SetLocalInt(OBJECT_SELF, "lsv_shadowbolts", VFX_FNF_SMOKE_PUFF); //Shadow Bullets Stack of 99 (Shadow Sphere + Stone Bullet + Flourospar)// SetLocalString(OBJECT_SELF, "lsn3", "shadowbullet"); SetLocalInt(OBJECT_SELF, "lsc_shadowbullet", 3); SetLocalString(OBJECT_SELF, "lsi1_shadowbullet", "NW_WAMBU001"); SetLocalString(OBJECT_SELF, "lsi2_shadowbullet", "ShadowSphere"); SetLocalString(OBJECT_SELF, "lsi3_shadowbullet", "NW_IT_GEM015"); SetLocalInt(OBJECT_SELF, "lss_shadowbullet", -10); SetLocalInt(OBJECT_SELF, "lsv_shadowbullet", VFX_FNF_SMOKE_PUFF); //Fire Arrows Stack of 99 (Brimstone + Wooden Arrow + Fire Agate)// SetLocalString(OBJECT_SELF, "lsn4", "wammar003"); SetLocalInt(OBJECT_SELF, "lsc_wammar003", 3); SetLocalString(OBJECT_SELF, "lsi1_wammar003", "NW_IT_GEM002"); SetLocalString(OBJECT_SELF, "lsi2_wammar003", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi3_wammar003", "NW_WAMAR001"); SetLocalInt(OBJECT_SELF, "lss_wammar003", -10); SetLocalInt(OBJECT_SELF, "lsv_wammar003", VFX_FNF_SMOKE_PUFF); //Fire Bolts Stack of 99 (Brimstone + Wooden Bolt + Fire Agate)// SetLocalString(OBJECT_SELF, "lsn5", "wammbo006"); SetLocalInt(OBJECT_SELF, "lsc_wammbo006", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbo006", "NW_IT_GEM002"); SetLocalString(OBJECT_SELF, "lsi2_wammbo006", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi3_wammbo006", "NW_WAMBO001"); SetLocalInt(OBJECT_SELF, "lss_wammbo006", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbo006", VFX_FNF_SMOKE_PUFF); //Fire Bullets Stack of 99 (Brimstone + Stone Bullet + Fire Agate)// SetLocalString(OBJECT_SELF, "lsn6", "wammbu006"); SetLocalInt(OBJECT_SELF, "lsc_wammbu006", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbu006", "NW_IT_GEM002"); SetLocalString(OBJECT_SELF, "lsi2_wammbu006", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi3_wammbu006", "NW_WAMBU001"); SetLocalInt(OBJECT_SELF, "lss_wammbu006", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbu006", VFX_FNF_SMOKE_PUFF); //Fire Darts Stack of 50 (Brimstone + Wooden Dart + Fire Agate)// SetLocalString(OBJECT_SELF, "lsn7", "firedart"); SetLocalInt(OBJECT_SELF, "lsc_firedart", 3); SetLocalString(OBJECT_SELF, "lsi1_firedart", "NW_IT_GEM002"); SetLocalString(OBJECT_SELF, "lsi2_firedart", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi3_firedart", "NW_WTHDT001"); SetLocalInt(OBJECT_SELF, "lss_firedart", -10); SetLocalInt(OBJECT_SELF, "lsv_firedart", VFX_FNF_SMOKE_PUFF); //Fire Throwing Axes Stack of 50 (Brimstone + Stone Throwing Axe + Fire Agate)// SetLocalString(OBJECT_SELF, "lsn8", "fireaxe"); SetLocalInt(OBJECT_SELF, "lsc_fireaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_fireaxe", "NW_IT_GEM002"); SetLocalString(OBJECT_SELF, "lsi2_fireaxe", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi3_fireaxe", "NW_WTHAX001"); SetLocalInt(OBJECT_SELF, "lss_fireaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_fireaxe", VFX_FNF_SMOKE_PUFF); //Fire Chatchkas Stack of 50 (Brimstone + Obsidian Chatchka + Fire Agate)// SetLocalString(OBJECT_SELF, "lsn9", "firechatchka"); SetLocalInt(OBJECT_SELF, "lsc_firechatchka", 3); SetLocalString(OBJECT_SELF, "lsi1_firechatchka", "NW_IT_GEM002"); SetLocalString(OBJECT_SELF, "lsi2_firechatchka", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi3_firechatchka", "Chatchka"); SetLocalInt(OBJECT_SELF, "lss_firechatchka", -10); SetLocalInt(OBJECT_SELF, "lsv_firechatchka", VFX_FNF_SMOKE_PUFF); //Ice Arrows Stack of 99 (Coldstone + Wooden Arrow + Aventurine)// SetLocalString(OBJECT_SELF, "lsn10", "wammar006"); SetLocalInt(OBJECT_SELF, "lsc_wammar006", 3); SetLocalString(OBJECT_SELF, "lsi1_wammar006", "NW_IT_GEM014"); SetLocalString(OBJECT_SELF, "lsi2_wammar006", "IceNine"); SetLocalString(OBJECT_SELF, "lsi3_wammar006", "NW_WAMAR001"); SetLocalInt(OBJECT_SELF, "lss_wammar006", -10); SetLocalInt(OBJECT_SELF, "lsv_wammar006", VFX_FNF_SMOKE_PUFF); //Ice Bolts Stack of 99 (Coldstone + Wooden Bolt + Aventurine)// SetLocalString(OBJECT_SELF, "lsn11", "wammbo002"); SetLocalInt(OBJECT_SELF, "lsc_wammbo002", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbo002", "NW_IT_GEM014"); SetLocalString(OBJECT_SELF, "lsi2_wammbo002", "IceNine"); SetLocalString(OBJECT_SELF, "lsi3_wammbo002", "NW_WAMBO001"); SetLocalInt(OBJECT_SELF, "lss_wammbo002", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbo002", VFX_FNF_SMOKE_PUFF); //Ice Bullets Stack of 99 (Coldstone + Stone Bullet + Aventurine)// SetLocalString(OBJECT_SELF, "lsn12", "wammbu007"); SetLocalInt(OBJECT_SELF, "lsc_wammbu007", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbu007", "NW_IT_GEM014"); SetLocalString(OBJECT_SELF, "lsi2_wammbu007", "IceNine"); SetLocalString(OBJECT_SELF, "lsi3_wammbu007", "NW_WAMBU001"); SetLocalInt(OBJECT_SELF, "lss_wammbu007", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbu007", VFX_FNF_SMOKE_PUFF); //Ice Darts Stack of 50 (Coldstone + Wooden Dart + Aventurine)// SetLocalString(OBJECT_SELF, "lsn13", "icedart"); SetLocalInt(OBJECT_SELF, "lsc_icedart", 3); SetLocalString(OBJECT_SELF, "lsi1_icedart", "NW_IT_GEM014"); SetLocalString(OBJECT_SELF, "lsi2_icedart", "IceNine"); SetLocalString(OBJECT_SELF, "lsi3_icedart", "NW_WTHDT001"); SetLocalInt(OBJECT_SELF, "lss_icedart", -10); SetLocalInt(OBJECT_SELF, "lsv_icedart", VFX_FNF_SMOKE_PUFF); //Ice Throwing Axes Stack of 50 (Coldstone + Stone Throwing Axe + Aventurine)// SetLocalString(OBJECT_SELF, "lsn14", "iceaxe"); SetLocalInt(OBJECT_SELF, "lsc_iceaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_iceaxe", "NW_IT_GEM014"); SetLocalString(OBJECT_SELF, "lsi2_iceaxe", "IceNine"); SetLocalString(OBJECT_SELF, "lsi3_iceaxe", "NW_WTHAX001"); SetLocalInt(OBJECT_SELF, "lss_iceaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_iceaxe", VFX_FNF_SMOKE_PUFF); //Ice Chatchkas Stack of 50 (Coldstone + Obsidian Chatchka + Aventurine)// SetLocalString(OBJECT_SELF, "lsn15", "icechatchka"); SetLocalInt(OBJECT_SELF, "lsc_icechatchka", 3); SetLocalString(OBJECT_SELF, "lsi1_icechatchka", "NW_IT_GEM014"); SetLocalString(OBJECT_SELF, "lsi2_icechatchka", "IceNine"); SetLocalString(OBJECT_SELF, "lsi3_icechatchka", "Chatchka"); SetLocalInt(OBJECT_SELF, "lss_icechatchka", -10); SetLocalInt(OBJECT_SELF, "lsv_icechatchka", VFX_FNF_SMOKE_PUFF); //Acid Arrows Stack of 99 (Acid Crystal + Wooden Arrow + Malachite)// SetLocalString(OBJECT_SELF, "lsn16", "wammar004"); SetLocalInt(OBJECT_SELF, "lsc_wammar004", 3); SetLocalString(OBJECT_SELF, "lsi1_wammar004", "NW_IT_GEM007"); SetLocalString(OBJECT_SELF, "lsi2_wammar004", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi3_wammar004", "NW_WAMAR001"); SetLocalInt(OBJECT_SELF, "lss_wammar004", -10); SetLocalInt(OBJECT_SELF, "lsv_wammar004", VFX_FNF_SMOKE_PUFF); //Acid Bolts Stack of 99 (Acid Crystal + Wooden Bolt + Malachite)// SetLocalString(OBJECT_SELF, "lsn17", "wammbo004"); SetLocalInt(OBJECT_SELF, "lsc_wammbo004", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbo004", "NW_IT_GEM007"); SetLocalString(OBJECT_SELF, "lsi2_wammbo004", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi3_wammbo004", "NW_WAMBO001"); SetLocalInt(OBJECT_SELF, "lss_wammbo004", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbo004", VFX_FNF_SMOKE_PUFF); //Acid Bullets Stack of 99 (Acid Crystal + Stone Bullet + Malachite)// SetLocalString(OBJECT_SELF, "lsn18", "wammbu009"); SetLocalInt(OBJECT_SELF, "lsc_wammbu009", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbu009", "NW_IT_GEM007"); SetLocalString(OBJECT_SELF, "lsi2_wammbu009", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi3_wammbu009", "NW_WAMBU001"); SetLocalInt(OBJECT_SELF, "lss_wammbu009", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbu009", VFX_FNF_SMOKE_PUFF); //Acid Darts Stack of 50 (Acid Crystal + Wooden Dart + Malachite)// SetLocalString(OBJECT_SELF, "lsn19", "aciddart"); SetLocalInt(OBJECT_SELF, "lsc_aciddart", 3); SetLocalString(OBJECT_SELF, "lsi1_aciddart", "NW_IT_GEM007"); SetLocalString(OBJECT_SELF, "lsi2_aciddart", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi3_aciddart", "NW_WTHDT001"); SetLocalInt(OBJECT_SELF, "lss_aciddart", -10); SetLocalInt(OBJECT_SELF, "lsv_aciddart", VFX_FNF_SMOKE_PUFF); //Acid Throwing Axes Stack of 50 (Acid Crystal + Stone Throwing Axe + Malachite)// SetLocalString(OBJECT_SELF, "lsn20", "acidaxe"); SetLocalInt(OBJECT_SELF, "lsc_acidaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_acidaxe", "NW_IT_GEM007"); SetLocalString(OBJECT_SELF, "lsi2_acidaxe", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi3_acidaxe", "NW_WTHAX001"); SetLocalInt(OBJECT_SELF, "lss_acidaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_acidaxe", VFX_FNF_SMOKE_PUFF); //Acid Chatchkas Stack of 50 (Acid Crystal + Obsidian Chatchka + Malachite)// SetLocalString(OBJECT_SELF, "lsn21", "acidchatchka"); SetLocalInt(OBJECT_SELF, "lsc_acidchatchka", 3); SetLocalString(OBJECT_SELF, "lsi1_acidchatchka", "NW_IT_GEM007"); SetLocalString(OBJECT_SELF, "lsi2_acidchatchka", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi3_acidchatchka", "Chatchka"); SetLocalInt(OBJECT_SELF, "lss_acidchatchka", -10); SetLocalInt(OBJECT_SELF, "lsv_acidchatchka", VFX_FNF_SMOKE_PUFF); //Lightning Arrows Stack of 99 (Charged Crystal + Wooden Arrow + Phenalope)// SetLocalString(OBJECT_SELF, "lsn22", "wammar007"); SetLocalInt(OBJECT_SELF, "lsc_wammar007", 3); SetLocalString(OBJECT_SELF, "lsi1_wammar007", "NW_IT_GEM004"); SetLocalString(OBJECT_SELF, "lsi2_wammar007", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi3_wammar007", "NW_WAMAR001"); SetLocalInt(OBJECT_SELF, "lss_wammar007", -10); SetLocalInt(OBJECT_SELF, "lsv_wammar007", VFX_FNF_SMOKE_PUFF); //Lightning Bolts Stack of 99 (Charged Crystal + Wooden Bolt + Phenalope)// SetLocalString(OBJECT_SELF, "lsn23", "wammbo003"); SetLocalInt(OBJECT_SELF, "lsc_wammbo003", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbo003", "NW_IT_GEM004"); SetLocalString(OBJECT_SELF, "lsi2_wammbo003", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi3_wammbo003", "NW_WAMBO001"); SetLocalInt(OBJECT_SELF, "lss_wammbo003", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbo003", VFX_FNF_SMOKE_PUFF); //Lightning Bullets Stack of 99 (Charged Crystal + Stone Bullet + Phenalope)// SetLocalString(OBJECT_SELF, "lsn24", "wammbu008"); SetLocalInt(OBJECT_SELF, "lsc_wammbu008", 3); SetLocalString(OBJECT_SELF, "lsi1_wammbu008", "NW_IT_GEM004"); SetLocalString(OBJECT_SELF, "lsi2_wammbu008", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi3_wammbu008", "NW_WAMBU001"); SetLocalInt(OBJECT_SELF, "lss_wammbu008", -10); SetLocalInt(OBJECT_SELF, "lsv_wammbu008", VFX_FNF_SMOKE_PUFF); //Lightning Darts Stack of 50 (Charged Crystal + Wooden Dart + Phenalope)// SetLocalString(OBJECT_SELF, "lsn25", "lightningdart"); SetLocalInt(OBJECT_SELF, "lsc_lightningdart", 3); SetLocalString(OBJECT_SELF, "lsi1_lightningdart", "NW_IT_GEM004"); SetLocalString(OBJECT_SELF, "lsi2_lightningdart", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi3_lightningdart", "NW_WTHDT001"); SetLocalInt(OBJECT_SELF, "lss_lightningdart", -10); SetLocalInt(OBJECT_SELF, "lsv_lightningdart", VFX_FNF_SMOKE_PUFF); //Lightning Throwing Axes Stack of 50 (Charged Crystal + Stone Throwing Axe + Phenalope)// SetLocalString(OBJECT_SELF, "ls26", "lightningaxe"); SetLocalInt(OBJECT_SELF, "lsc_lightningaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_lightningaxe", "NW_IT_GEM004"); SetLocalString(OBJECT_SELF, "lsi2_lightningaxe", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi3_lightningaxe", "NW_WTHAX001"); SetLocalInt(OBJECT_SELF, "lss_lightningaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_lightningaxe", VFX_FNF_SMOKE_PUFF); //Lightning Chatchkas Stack of 50 (Charged Crystal + Obsidian Chatchka + Phenalope)// SetLocalString(OBJECT_SELF, "lsn27", "lightningchatchk"); SetLocalInt(OBJECT_SELF, "lsc_lightningchatchk", 3); SetLocalString(OBJECT_SELF, "lsi1_lightningchatchk", "NW_IT_GEM004"); SetLocalString(OBJECT_SELF, "lsi2_lightningchatchk", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi3_lightningchatchk", "Chatchka"); SetLocalInt(OBJECT_SELF, "lss_lightningchatchk", -10); SetLocalInt(OBJECT_SELF, "lsv_lightningchatchk", VFX_FNF_SMOKE_PUFF); //Air Drake Heavy Armor (Bone Brigadine + Ruby + Air Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn28", "airdrakearmorh"); SetLocalInt(OBJECT_SELF, "lsc_airdrakearmorh", 4); SetLocalString(OBJECT_SELF, "lsi1_airdrakearmorh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi2_airdrakearmorh", "AirDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_airdrakearmorh", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_airdrakearmorh", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_airdrakearmorh", -10); SetLocalInt(OBJECT_SELF, "lsv_airdrakearmorh", VFX_FNF_SMOKE_PUFF); //Air Drake Medium Armor (Bone Scale Mail + Ruby + Air Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn29", "airdrakearmorm"); SetLocalInt(OBJECT_SELF, "lsc_airdrakearmorm", 4); SetLocalString(OBJECT_SELF, "lsi1_airdrakearmorm", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi2_airdrakearmorm", "AirDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_airdrakearmorm", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_airdrakearmorm", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_airdrakearmorm", -10); SetLocalInt(OBJECT_SELF, "lsv_airdrakearmorm", VFX_FNF_SMOKE_PUFF); //Air Drake Light Armor (Bone Studded Leather + Ruby + Air Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn30", "airdrakearmorl"); SetLocalInt(OBJECT_SELF, "lsc_airdrakearmorl", 4); SetLocalString(OBJECT_SELF, "lsi1_airdrakearmorl", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi2_airdrakearmorl", "AirDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_airdrakearmorl", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_airdrakearmorl", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_airdrakearmorl", -10); SetLocalInt(OBJECT_SELF, "lsv_airdrakearmorl", VFX_FNF_SMOKE_PUFF); //Air Drake Helmet (Bone Helmet + Ruby + Air Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn31", "airdrakehelmet"); SetLocalInt(OBJECT_SELF, "lsc_airdrakehelmet", 4); SetLocalString(OBJECT_SELF, "lsi1_airdrakehelmet", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi2_airdrakehelmet", "AirDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_airdrakehelmet", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_airdrakehelmet", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_airdrakehelmet", -10); SetLocalInt(OBJECT_SELF, "lsv_airdrakehelmet", VFX_FNF_SMOKE_PUFF); //Water Drake Heavy Armor (Bone Brigadine + Ruby + Water Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn32", "waterdrakearmorh"); SetLocalInt(OBJECT_SELF, "lsc_waterdrakearmorh", 4); SetLocalString(OBJECT_SELF, "lsi1_waterdrakearmorh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi2_waterdrakearmorh", "WaterDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_waterdrakearmorh", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_waterdrakearmorh", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_waterdrakearmorh", -10); SetLocalInt(OBJECT_SELF, "lsv_waterdrakearmorh", VFX_FNF_SMOKE_PUFF); //Water Drake Medium Armor (Bone Scale Mail + Ruby + Water Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn33", "waterdrakearmom"); SetLocalInt(OBJECT_SELF, "lsc_waterdrakearmom", 4); SetLocalString(OBJECT_SELF, "lsi1_waterdrakearmom", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi2_waterdrakearmom", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi3_waterdrakearmom", "WaterDrakeHide"); SetLocalString(OBJECT_SELF, "lsi4_waterdrakearmom", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_waterdrakearmom", -10); SetLocalInt(OBJECT_SELF, "lsv_waterdrakearmom", VFX_FNF_SMOKE_PUFF); //Water Drake Light Armor (Bone Studded Leather + Ruby + Water Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn34", "waterdrakearmol"); SetLocalInt(OBJECT_SELF, "lsc_waterdrakearmol", 4); SetLocalString(OBJECT_SELF, "lsi1_waterdrakearmol", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi2_waterdrakearmol", "WaterDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_waterdrakearmol", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_waterdrakearmol", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_waterdrakearmol", -10); SetLocalInt(OBJECT_SELF, "lsv_waterdrakearmol", VFX_FNF_SMOKE_PUFF); //Water Drake Helmet (Bone Helmet + Ruby + Water Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn35", "waterdrakehelmet"); SetLocalInt(OBJECT_SELF, "lsc_waterdrakehelmet", 4); SetLocalString(OBJECT_SELF, "lsi1_waterdrakehelmet", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi2_waterdrakehelmet", "WaterDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_waterdrakehelmet", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_waterdrakehelmet", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_waterdrakehelmet", -10); SetLocalInt(OBJECT_SELF, "lsv_waterdrakehelmet", VFX_FNF_SMOKE_PUFF); //Earth Drake Heavy Armor (Bone Brigadine + Ruby + Earth Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn36", "earthdrakeh"); SetLocalInt(OBJECT_SELF, "lsc_earthdrakeh", 4); SetLocalString(OBJECT_SELF, "lsi1_earthdrakeh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi2_earthdrakeh", "EarthDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_earthdrakeh", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_earthdrakeh", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_earthdrakeh", -10); SetLocalInt(OBJECT_SELF, "lsv_earthdrakeh", VFX_FNF_SMOKE_PUFF); //Earth Drake Medium Armor (Bone Scale Mail + Ruby + Earth Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn37", "earthdrakem"); SetLocalInt(OBJECT_SELF, "lsc_earthdrakem", 4); SetLocalString(OBJECT_SELF, "lsi1_earthdrakem", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi2_earthdrakem", "EarthDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_earthdrakem", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_earthdrakem", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_earthdrakem", -10); SetLocalInt(OBJECT_SELF, "lsv_earthdrakem", VFX_FNF_SMOKE_PUFF); //Earth Drake Light Armor (Bone Studded Leather + Ruby + Earth Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn38", "earthdrakel"); SetLocalInt(OBJECT_SELF, "lsc_earthdrakel", 4); SetLocalString(OBJECT_SELF, "lsi1_earthdrakel", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi2_earthdrakel", "EarthDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_earthdrakel", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_earthdrakel", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_earthdrakel", -10); SetLocalInt(OBJECT_SELF, "lsv_earthdrakel", VFX_FNF_SMOKE_PUFF); //Earth Drake Helmet (Bone Helmet + Ruby + Earth Drake Hide + Erdlu Blood)// SetLocalString(OBJECT_SELF, "lsn39", "earthdrakehelm"); SetLocalInt(OBJECT_SELF, "lsc_earthdrakehelm", 4); SetLocalString(OBJECT_SELF, "lsi1_earthdrakehelm", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi2_earthdrakehelm", "EarthDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_earthdrakehelm", "ErdluBlood"); SetLocalString(OBJECT_SELF, "lsi4_earthdrakehelm", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_earthdrakehelm", -10); SetLocalInt(OBJECT_SELF, "lsv_earthdrakehelm", VFX_FNF_SMOKE_PUFF); //Fire Drake Heavy Armor (Bone Brigadine + Ruby + Fire Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn40", "firedrakearmor"); SetLocalInt(OBJECT_SELF, "lsc_firedrakearmor", 4); SetLocalString(OBJECT_SELF, "lsi1_firedrakearmor", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi2_firedrakearmor", "FireDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_firedrakearmor", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_firedrakearmor", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_firedrakearmor", -10); SetLocalInt(OBJECT_SELF, "lsv_firedrakearmor", VFX_FNF_SMOKE_PUFF); //Fire Drake Medium Armor (Bone Scale Mail + Ruby + Fire Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn41", "firedrakearmorm"); SetLocalInt(OBJECT_SELF, "lsc_firedrakearmorm", 4); SetLocalString(OBJECT_SELF, "lsi1_firedrakearmorm", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi2_firedrakearmorm", "FireDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_firedrakearmorm", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_firedrakearmorm", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_firedrakearmorm", -10); SetLocalInt(OBJECT_SELF, "lsv_firedrakearmorm", VFX_FNF_SMOKE_PUFF); //Fire Drake Light Armor (Bone Studded Leather + Ruby + Fire Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn42", "firedrakearmorl"); SetLocalInt(OBJECT_SELF, "lsc_firedrakearmorl", 4); SetLocalString(OBJECT_SELF, "lsi1_firedrakearmorl", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi2_firedrakearmorl", "FireDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_firedrakearmorl", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_firedrakearmorl", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_firedrakearmorl", -10); SetLocalInt(OBJECT_SELF, "lsv_firedrakearmorl", VFX_FNF_SMOKE_PUFF); //Fire Drake Helmet (Bone Helmet + Ruby + Fire Drake Hide + Celestial Elxir)// SetLocalString(OBJECT_SELF, "lsn43", "firedrakehelm"); SetLocalInt(OBJECT_SELF, "lsc_firedrakehelm", 4); SetLocalString(OBJECT_SELF, "lsi1_firedrakehelm", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi2_firedrakehelm", "FireDrakeHide"); SetLocalString(OBJECT_SELF, "lsi3_firedrakehelm", "NW_HEN_SHA1QT"); SetLocalString(OBJECT_SELF, "lsi4_firedrakehelm", "NW_IT_GEM006"); SetLocalInt(OBJECT_SELF, "lss_firedrakehelm", -10); SetLocalInt(OBJECT_SELF, "lsv_firedrakehelm", VFX_FNF_SMOKE_PUFF); //Flame Short Sword (Emerald + Obsidian Short Sword + Brimstone)// SetLocalString(OBJECT_SELF, "lsn44", "flameblade"); SetLocalInt(OBJECT_SELF, "lsc_flameblade", 3); SetLocalString(OBJECT_SELF, "lsi1_flameblade", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flameblade", "NW_WSWSS002"); SetLocalString(OBJECT_SELF, "lsi3_flameblade", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flameblade", -10); SetLocalInt(OBJECT_SELF, "lsv_flameblade", VFX_FNF_SMOKE_PUFF); //Ice Short Sword (Emerald + Obsidian Short Sword + Coldstone)// SetLocalString(OBJECT_SELF, "lsn45", "iceblade"); SetLocalInt(OBJECT_SELF, "lsc_iceblade", 3); SetLocalString(OBJECT_SELF, "lsi1_iceblade", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_iceblade", "NW_WSWSS002"); SetLocalString(OBJECT_SELF, "lsi3_iceblade", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_iceblade", -10); SetLocalInt(OBJECT_SELF, "lsv_iceblade", VFX_FNF_SMOKE_PUFF); //Acid Short Sword (Emerald + Obsidian Short Sword + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn46", "acidblade"); SetLocalInt(OBJECT_SELF, "lsc_acidblade", 3); SetLocalString(OBJECT_SELF, "lsi1_acidblade", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidblade", "NW_WSWSS002"); SetLocalString(OBJECT_SELF, "lsi3_acidblade", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidblade", -10); SetLocalInt(OBJECT_SELF, "lsv_acidblade", VFX_FNF_SMOKE_PUFF); //Charged Short Sword (Emerald + Obsidian Short Sword + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn47", "chargedblade"); SetLocalInt(OBJECT_SELF, "lsc_chargedblade", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedblade", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedblade", "NW_WSWSS002"); SetLocalString(OBJECT_SELF, "lsi3_chargedblade", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedblade", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedblade", VFX_FNF_SMOKE_PUFF); //Fire Kama (Emerald + Obsidian Kama + Brimstone)// SetLocalString(OBJECT_SELF, "lsn48", "firekama"); SetLocalInt(OBJECT_SELF, "lsc_firekama", 3); SetLocalString(OBJECT_SELF, "lsi1_firekama", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_firekama", "ObsidianKama"); SetLocalString(OBJECT_SELF, "lsi3_firekama", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_firekama", -10); SetLocalInt(OBJECT_SELF, "lsv_firekama", VFX_FNF_SMOKE_PUFF); //Ice Kama (Emerald + Obsidian Kama + Coldstone)// SetLocalString(OBJECT_SELF, "lsn49", "icekama"); SetLocalInt(OBJECT_SELF, "lsc_icekama", 3); SetLocalString(OBJECT_SELF, "lsi1_icekama", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icekama", "ObsidianKama"); SetLocalString(OBJECT_SELF, "lsi3_icekama", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icekama", -10); SetLocalInt(OBJECT_SELF, "lsv_icekama", VFX_FNF_SMOKE_PUFF); //Acid Kama (Emerald + Obsidian Kama + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn50", "acidkama"); SetLocalInt(OBJECT_SELF, "lsc_acidkama", 3); SetLocalString(OBJECT_SELF, "lsi1_acidkama", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidkama", "ObsidianKama"); SetLocalString(OBJECT_SELF, "lsi3_acidkama", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidkama", -10); SetLocalInt(OBJECT_SELF, "lsv_acidkama", VFX_FNF_SMOKE_PUFF); //Charged Kama (Emerald + Obsidian Kama + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn51", "chargedkama"); SetLocalInt(OBJECT_SELF, "lsc_chargedkama", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedkama", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedkama", "ObsidianKama"); SetLocalString(OBJECT_SELF, "lsi3_chargedkama", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedkama", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedkama", VFX_FNF_SMOKE_PUFF); //Flame Longsword (Emerald + Obsidian Longsword + Brimstone)// SetLocalString(OBJECT_SELF, "lsn52", "flamesword"); SetLocalInt(OBJECT_SELF, "lsc_flamesword", 3); SetLocalString(OBJECT_SELF, "lsi1_flamesword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamesword", "NW_WSWLS002"); SetLocalString(OBJECT_SELF, "lsi3_flamesword", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamesword", -10); SetLocalInt(OBJECT_SELF, "lsv_flamesword", VFX_FNF_SMOKE_PUFF); //Ice Longsword (Emerald + Obsidian Longsword + Coldstone)// SetLocalString(OBJECT_SELF, "lsn53", "icesword"); SetLocalInt(OBJECT_SELF, "lsc_icesword", 3); SetLocalString(OBJECT_SELF, "lsi1_icesword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icesword", "NW_WSWLS002"); SetLocalString(OBJECT_SELF, "lsi3_icesword", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icesword", -10); SetLocalInt(OBJECT_SELF, "lsv_icesword", VFX_FNF_SMOKE_PUFF); //Acid Longsword (Emerald + Obsidian Longsword + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn54", "acidsword"); SetLocalInt(OBJECT_SELF, "lsc_acidsword", 3); SetLocalString(OBJECT_SELF, "lsi1_acidsword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidsword", "NW_WSWLS002"); SetLocalString(OBJECT_SELF, "lsi3_acidsword", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidsword", -10); SetLocalInt(OBJECT_SELF, "lsv_acidsword", VFX_FNF_SMOKE_PUFF); //Charged Longsword (Emerald + Obsidian Longsword + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn55", "chargedsword"); SetLocalInt(OBJECT_SELF, "lsc_chargedsword", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedsword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedsword", "NW_WSWLS002"); SetLocalString(OBJECT_SELF, "lsi3_chargedsword", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedsword", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedsword", VFX_FNF_SMOKE_PUFF); //Flame Spear (Emerald + Wooden Spear + Brimstone)// SetLocalString(OBJECT_SELF, "lsn56", "firespear"); SetLocalInt(OBJECT_SELF, "lsc_firespear", 3); SetLocalString(OBJECT_SELF, "lsi1_firespear", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_firespear", "NW_WPLSS002"); SetLocalString(OBJECT_SELF, "lsi3_firespear", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_firespear", -10); SetLocalInt(OBJECT_SELF, "lsv_firespear", VFX_FNF_SMOKE_PUFF); //Ice Spear (Emerald + Wooden Spear + Coldstone)// SetLocalString(OBJECT_SELF, "lsn57", "icespear"); SetLocalInt(OBJECT_SELF, "lsc_icespear", 3); SetLocalString(OBJECT_SELF, "lsi1_icespear", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icespear", "NW_WPLSS002"); SetLocalString(OBJECT_SELF, "lsi3_icespear", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icespear", -10); SetLocalInt(OBJECT_SELF, "lsv_icespear", VFX_FNF_SMOKE_PUFF); //Acid Spear (Emerald + Wooden Spear + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn58", "acidspear"); SetLocalInt(OBJECT_SELF, "lsc_acidspear", 3); SetLocalString(OBJECT_SELF, "lsi1_acidspear", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidspear", "NW_WPLSS002"); SetLocalString(OBJECT_SELF, "lsi3_acidspear", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidspear", -10); SetLocalInt(OBJECT_SELF, "lsv_acidspear", VFX_FNF_SMOKE_PUFF); //Charged Spear (Emerald + Wooden Spear + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn59", "chargedspear"); SetLocalInt(OBJECT_SELF, "lsc_chargedspear", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedspear", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedspear", "NW_WPLSS002"); SetLocalString(OBJECT_SELF, "lsi3_chargedspear", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedspear", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedspear", VFX_FNF_SMOKE_PUFF); //Flame Halberd (Emerald + Obsidian Halberd + Brimstone)// SetLocalString(OBJECT_SELF, "lsn60", "flamehalberd"); SetLocalInt(OBJECT_SELF, "lsc_flamehalberd", 3); SetLocalString(OBJECT_SELF, "lsi1_flamehalberd", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamehalberd", "NW_WPLHB002"); SetLocalString(OBJECT_SELF, "lsi3_flamehalberd", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamehalberd", -10); SetLocalInt(OBJECT_SELF, "lsv_flamehalberd", VFX_FNF_SMOKE_PUFF); //Ice Halberd (Emerald + Wooden Spear + Coldstone)// SetLocalString(OBJECT_SELF, "lsn61", "icehalberd"); SetLocalInt(OBJECT_SELF, "lsc_icehalberd", 3); SetLocalString(OBJECT_SELF, "lsi1_icehalberd", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icehalberd", "NW_WPLHB002"); SetLocalString(OBJECT_SELF, "lsi3_icehalberd", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icehalberd", -10); SetLocalInt(OBJECT_SELF, "lsv_icehalberd", VFX_FNF_SMOKE_PUFF); //Acid Halberd (Emerald + Wooden Spear + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn62", "acidhalberd"); SetLocalInt(OBJECT_SELF, "lsc_acidhalberd", 3); SetLocalString(OBJECT_SELF, "lsi1_acidhalberd", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidhalberd", "NW_WPLHB002"); SetLocalString(OBJECT_SELF, "lsi3_acidhalberd", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidhalberd", -10); SetLocalInt(OBJECT_SELF, "lsv_acidhalberd", VFX_FNF_SMOKE_PUFF); //Charged Halberd (Emerald + Wooden Spear + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn63", "chargedhalberd"); SetLocalInt(OBJECT_SELF, "lsc_chargedhalberd", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedhalberd", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedhalberd", "NW_WPLHB002"); SetLocalString(OBJECT_SELF, "lsi3_chargedhalberd", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedhalberd", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedhalberd", VFX_FNF_SMOKE_PUFF); //Flame Scimitar (Emerald + Obsidian Scimitar + Brimstone)// SetLocalString(OBJECT_SELF, "lsn64", "flamescimitar"); SetLocalInt(OBJECT_SELF, "lsc_flamescimitar", 3); SetLocalString(OBJECT_SELF, "lsi1_flamescimitar", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamescimitar", "ObsidianScimitar"); SetLocalString(OBJECT_SELF, "lsi3_flamescimitar", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamescimitar", -10); SetLocalInt(OBJECT_SELF, "lsv_flamescimitar", VFX_FNF_SMOKE_PUFF); //Ice Scimitar (Emerald + Obsidian Scimitar + Coldstone)// SetLocalString(OBJECT_SELF, "lsn65", "icescimitar"); SetLocalInt(OBJECT_SELF, "lsc_icescimitar", 3); SetLocalString(OBJECT_SELF, "lsi1_icescimitar", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icescimitar", "ObsidianScimitar"); SetLocalString(OBJECT_SELF, "lsi3_icescimitar", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icescimitar", -10); SetLocalInt(OBJECT_SELF, "lsv_icescimitar", VFX_FNF_SMOKE_PUFF); //Acid Scimitar (Emerald + Obsidian Scimitar + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn66", "acidscimitar"); SetLocalInt(OBJECT_SELF, "lsc_acidscimitar", 3); SetLocalString(OBJECT_SELF, "lsi1_acidscimitar", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidscimitar", "ObsidianScimitar"); SetLocalString(OBJECT_SELF, "lsi3_acidscimitar", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidscimitar", -10); SetLocalInt(OBJECT_SELF, "lsv_acidscimitar", VFX_FNF_SMOKE_PUFF); //Charged Scimitar (Emerald + Obsidian Scimitar + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn67", "chargedscimitar"); SetLocalInt(OBJECT_SELF, "lsc_chargedscimitar", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedscimitar", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedscimitar", "ObsidianScimitar"); SetLocalString(OBJECT_SELF, "lsi3_chargedscimitar", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedscimitar", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedscimitar", VFX_FNF_SMOKE_PUFF); //Flame Kukri (Emerald + Obsidian Kukri + Brimstone)// SetLocalString(OBJECT_SELF, "lsn68", "firekukri"); SetLocalInt(OBJECT_SELF, "lsc_firekukri", 3); SetLocalString(OBJECT_SELF, "lsi1_firekukri", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_firekukri", "ObsidianKukri"); SetLocalString(OBJECT_SELF, "lsi3_firekukri", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_firekukri", -10); SetLocalInt(OBJECT_SELF, "lsv_firekukri", VFX_FNF_SMOKE_PUFF); //Ice Kukri (Emerald + Obsidian Kukri + Coldstone)// SetLocalString(OBJECT_SELF, "lsn69", "icekukri"); SetLocalInt(OBJECT_SELF, "lsc_icekukri", 3); SetLocalString(OBJECT_SELF, "lsi1_icekukri", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icekukri", "ObsidianKukri"); SetLocalString(OBJECT_SELF, "lsi3_icekukri", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icekukri", -10); SetLocalInt(OBJECT_SELF, "lsv_icekukri", VFX_FNF_SMOKE_PUFF); //Acid Kukri (Emerald + Obsidian Kukri + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn70", "acidkukri"); SetLocalInt(OBJECT_SELF, "lsc_acidkukri", 3); SetLocalString(OBJECT_SELF, "lsi1_acidkukri", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidkukri", "ObsidianKukri"); SetLocalString(OBJECT_SELF, "lsi3_acidkukri", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidkukri", -10); SetLocalInt(OBJECT_SELF, "lsv_acidkukri", VFX_FNF_SMOKE_PUFF); //Charged Kukri (Emerald + Obsidian Kukri + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn71", "chargedkukri"); SetLocalInt(OBJECT_SELF, "lsc_chargedkukri", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedkukri", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedkukri", "ObsidianKukri"); SetLocalString(OBJECT_SELF, "lsi3_chargedkukri", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedkukri", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedkukri", VFX_FNF_SMOKE_PUFF); //Flame Rapier (Emerald + Obsidian Rapier + Brimstone)// SetLocalString(OBJECT_SELF, "lsn72", "flamerapier"); SetLocalInt(OBJECT_SELF, "lsc_flamerapier", 3); SetLocalString(OBJECT_SELF, "lsi1_flamerapier", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamerapier", "ObsidianRapier"); SetLocalString(OBJECT_SELF, "lsi3_flamerapier", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamerapier", -10); SetLocalInt(OBJECT_SELF, "lsv_flamerapier", VFX_FNF_SMOKE_PUFF); //Ice Rapier (Emerald + Obsidian Rapier + Coldstone)// SetLocalString(OBJECT_SELF, "lsn73", "icerapier"); SetLocalInt(OBJECT_SELF, "lsc_icerapier", 3); SetLocalString(OBJECT_SELF, "lsi1_icerapier", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icerapier", "ObsidianRapier"); SetLocalString(OBJECT_SELF, "lsi3_icerapier", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icerapier", -10); SetLocalInt(OBJECT_SELF, "lsv_icerapier", VFX_FNF_SMOKE_PUFF); //Acid Rapier (Emerald + Obsidian Rapier + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn74", "acidrapier"); SetLocalInt(OBJECT_SELF, "lsc_acidrapier", 3); SetLocalString(OBJECT_SELF, "lsi1_acidrapier", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidrapier", "ObsidianRapier"); SetLocalString(OBJECT_SELF, "lsi3_acidrapier", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidrapier", -10); SetLocalInt(OBJECT_SELF, "lsv_acidrapier", VFX_FNF_SMOKE_PUFF); //Charged Rapier (Emerald + Obsidian Rapier + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn75", "chargedrapier"); SetLocalInt(OBJECT_SELF, "lsc_chargedrapier", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedrapier", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedrapier", "ObsidianRapier"); SetLocalString(OBJECT_SELF, "lsi3_chargedrapier", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedrapier", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedrapier", VFX_FNF_SMOKE_PUFF); //Flame Bastard Sword (Emerald + Obsidian Bastard Sword + Brimstone)// SetLocalString(OBJECT_SELF, "lsn76", "flamebastard"); SetLocalInt(OBJECT_SELF, "lsc_flamebastard", 3); SetLocalString(OBJECT_SELF, "lsi1_flamebastard", "ObsidianBastardSword"); SetLocalString(OBJECT_SELF, "lsi2_flamebastard", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi3_flamebastard", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamebastard", -10); SetLocalInt(OBJECT_SELF, "lsv_flamebastard", VFX_FNF_SMOKE_PUFF); //Ice Bastard Sword (Emerald + Obsidian Bastard Sword + Coldstone)// SetLocalString(OBJECT_SELF, "lsn77", "icebastard"); SetLocalInt(OBJECT_SELF, "lsc_icebastard", 3); SetLocalString(OBJECT_SELF, "lsi1_icebastard", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icebastard", "ObsidianBastardSword"); SetLocalString(OBJECT_SELF, "lsi3_icebastard", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icebastard", -10); SetLocalInt(OBJECT_SELF, "lsv_icebastard", VFX_FNF_SMOKE_PUFF); //Acid Bastard Sword (Emerald + Obsidian Bastard Sword + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn78", "acidbastard"); SetLocalInt(OBJECT_SELF, "lsc_acidbastard", 3); SetLocalString(OBJECT_SELF, "lsi1_acidbastard", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidbastard", "ObsidianBastardSword"); SetLocalString(OBJECT_SELF, "lsi3_acidbastard", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidbastard", -10); SetLocalInt(OBJECT_SELF, "lsv_acidbastard", VFX_FNF_SMOKE_PUFF); //Charged Bastard Sword (Emerald + Obsidian Bastard Sword + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn79", "chargedbastard"); SetLocalInt(OBJECT_SELF, "lsc_chargedbastard", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedbastard", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedbastard", "ObsidianBastardSword"); SetLocalString(OBJECT_SELF, "lsi3_chargedbastard", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedbastard", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedbastard", VFX_FNF_SMOKE_PUFF); //Flame Whip (Emerald + Leather Whip + Brimstone)// SetLocalString(OBJECT_SELF, "lsn80", "firewhip"); SetLocalInt(OBJECT_SELF, "lsc_firewhip", 3); SetLocalString(OBJECT_SELF, "lsi1_firewhip", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_firewhip", "LeatherWhip"); SetLocalString(OBJECT_SELF, "lsi3_firewhip", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_firewhip", -10); SetLocalInt(OBJECT_SELF, "lsv_firewhip", VFX_FNF_SMOKE_PUFF); //Ice Whip (Emerald + Leather Whip + Coldstone)// SetLocalString(OBJECT_SELF, "lsn81", "icewhip"); SetLocalInt(OBJECT_SELF, "lsc_icewhip", 3); SetLocalString(OBJECT_SELF, "lsi1_icewhip", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icewhip", "LeatherWhip"); SetLocalString(OBJECT_SELF, "lsi3_icewhip", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icewhip", -10); SetLocalInt(OBJECT_SELF, "lsv_icewhip", VFX_FNF_SMOKE_PUFF); //Acid Whip (Emerald + Leather Whip + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn82", "acidwhip"); SetLocalInt(OBJECT_SELF, "lsc_acidwhip", 3); SetLocalString(OBJECT_SELF, "lsi1_acidwhip", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidwhip", "LeatherWhip"); SetLocalString(OBJECT_SELF, "lsi3_acidwhip", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidwhip", -10); SetLocalInt(OBJECT_SELF, "lsv_acidwhip", VFX_FNF_SMOKE_PUFF); //Charged Whip (Emerald + Leather Whip + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn83", "chargedwhip"); SetLocalInt(OBJECT_SELF, "lsc_chargedwhip", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedwhip", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedwhip", "LeatherWhip"); SetLocalString(OBJECT_SELF, "lsi3_chargedwhip", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedwhip", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedwhip", VFX_FNF_SMOKE_PUFF); //Flame Katana (Emerald + Obsidian Katana + Brimstone)// SetLocalString(OBJECT_SELF, "lsn84", "flamekatana"); SetLocalInt(OBJECT_SELF, "lsc_flamekatana", 3); SetLocalString(OBJECT_SELF, "lsi1_flamekatana", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamekatana", "ObsidianKatana"); SetLocalString(OBJECT_SELF, "lsi3_flamekatana", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamekatana", -10); SetLocalInt(OBJECT_SELF, "lsv_flamekatana", VFX_FNF_SMOKE_PUFF); //Ice Katana (Emerald + Obsidian Katana + Coldstone)// SetLocalString(OBJECT_SELF, "lsn85", "icekatana"); SetLocalInt(OBJECT_SELF, "lsc_icekatana", 3); SetLocalString(OBJECT_SELF, "lsi1_icekatana", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icekatana", "ObsidianKatana"); SetLocalString(OBJECT_SELF, "lsi3_icekatana", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icekatana", -10); SetLocalInt(OBJECT_SELF, "lsv_icekatana", VFX_FNF_SMOKE_PUFF); //Acid Katana (Emerald + Obsidian Katana + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn86", "acidkatana"); SetLocalInt(OBJECT_SELF, "lsc_acidkatana", 3); SetLocalString(OBJECT_SELF, "lsi1_acidkatana", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidkatana", "ObsidianKatana"); SetLocalString(OBJECT_SELF, "lsi3_acidkatana", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidkatana", -10); SetLocalInt(OBJECT_SELF, "lsv_acidkatana", VFX_FNF_SMOKE_PUFF); //Charged Katana (Emerald + Obsidian Katana + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn87", "chargedkatana"); SetLocalInt(OBJECT_SELF, "lsc_chargedkatana", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedkatana", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedkatana", "ObsidianKatana"); SetLocalString(OBJECT_SELF, "lsi3_chargedkatana", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedkatana", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedkatana", VFX_FNF_SMOKE_PUFF); //Flame Greataxe (Emerald + Obsidian Greataxe + Brimstone)// SetLocalString(OBJECT_SELF, "lsn88", "flamegreataxe"); SetLocalInt(OBJECT_SELF, "lsc_flamegreataxe", 3); SetLocalString(OBJECT_SELF, "lsi1_flamegreataxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamegreataxe", "ObsidianGreataxe"); SetLocalString(OBJECT_SELF, "lsi3_flamegreataxe", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamegreataxe", -10); SetLocalInt(OBJECT_SELF, "lsv_flamegreataxe", VFX_FNF_SMOKE_PUFF); //Ice Greataxe (Emerald + Obsidian Greataxe + Coldstone)// SetLocalString(OBJECT_SELF, "lsn89", "icegreataxe"); SetLocalInt(OBJECT_SELF, "lsc_icegreataxe", 3); SetLocalString(OBJECT_SELF, "lsi1_icegreataxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icegreataxe", "ObsidianGreataxe"); SetLocalString(OBJECT_SELF, "lsi3_icegreataxe", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icegreataxe", -10); SetLocalInt(OBJECT_SELF, "lsv_icegreataxe", VFX_FNF_SMOKE_PUFF); //Acid Greataxe (Emerald + Obsidian Greataxe + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn90", "acidgreataxe"); SetLocalInt(OBJECT_SELF, "lsc_acidgreataxe", 3); SetLocalString(OBJECT_SELF, "lsi1_acidgreataxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidgreataxe", "ObsidianGreataxe"); SetLocalString(OBJECT_SELF, "lsi3_acidgreataxe", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidgreataxe", -10); SetLocalInt(OBJECT_SELF, "lsv_acidgreataxe", VFX_FNF_SMOKE_PUFF); //Charged Greataxe (Emerald + Obsidian Greataxe + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn91", "chargedgreataxe"); SetLocalInt(OBJECT_SELF, "lsc_chargedgreataxe", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedgreataxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedgreataxe", "ObsidianGreataxe"); SetLocalString(OBJECT_SELF, "lsi3_chargedgreataxe", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedgreataxe", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedgreataxe", VFX_FNF_SMOKE_PUFF); //Flame Battleaxe (Emerald + Obsidian Battleaxe + Brimstone)// SetLocalString(OBJECT_SELF, "lsn92", "flamebattleaxe"); SetLocalInt(OBJECT_SELF, "lsc_flamebattleaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_flamebattleaxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamebattleaxe", "ObsidianBattleaxe"); SetLocalString(OBJECT_SELF, "lsi3_flamebattleaxe", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamebattleaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_flamebattleaxe", VFX_FNF_SMOKE_PUFF); //Ice Battleaxe (Emerald + Obsidian Battleaxe + Coldstone)// SetLocalString(OBJECT_SELF, "lsn93", "icebattleaxe"); SetLocalInt(OBJECT_SELF, "lsc_icebattleaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_icebattleaxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icebattleaxe", "ObsidianBattleaxe"); SetLocalString(OBJECT_SELF, "lsi3_icebattleaxe", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icebattleaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_icebattleaxe", VFX_FNF_SMOKE_PUFF); //Acid Battleaxe (Emerald + Obsidian Battleaxe + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn94", "acidbattleaxe"); SetLocalInt(OBJECT_SELF, "lsc_acidbattleaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_acidbattleaxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidbattleaxe", "ObsidianBattleaxe"); SetLocalString(OBJECT_SELF, "lsi3_acidbattleaxe", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidbattleaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_acidbattleaxe", VFX_FNF_SMOKE_PUFF); //Charged Battleaxe (Emerald + Obsidian Battleaxe + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn95", "chargedbattleax"); SetLocalInt(OBJECT_SELF, "lsc_chargedbattleax", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedbattleax", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedbattleax", "ObsidianBattleaxe"); SetLocalString(OBJECT_SELF, "lsi3_chargedbattleax", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedbattleax", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedbattleax", VFX_FNF_SMOKE_PUFF); //Flame Handaxe (Emerald + Obsidian Handaxe + Brimstone)// SetLocalString(OBJECT_SELF, "lsn96", "flameaxe"); SetLocalInt(OBJECT_SELF, "lsc_flameaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_flameaxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flameaxe", "ObsidianHandaxe"); SetLocalString(OBJECT_SELF, "lsi3_flameaxe", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flameaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_flameaxe", VFX_FNF_SMOKE_PUFF); //Ice Handaxe (Emerald + Obsidian Handaxe + Coldstone)// SetLocalString(OBJECT_SELF, "lsn97", "iceaxe2"); SetLocalInt(OBJECT_SELF, "lsc_iceaxe2", 3); SetLocalString(OBJECT_SELF, "lsi1_iceaxe2", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_iceaxe2", "ObsidianHandaxe"); SetLocalString(OBJECT_SELF, "lsi3_iceaxe2", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_iceaxe2", -10); SetLocalInt(OBJECT_SELF, "lsv_iceaxe2", VFX_FNF_SMOKE_PUFF); //Acid Handaxe (Emerald + Obsidian Handaxe + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn98", "acidaxe2"); SetLocalInt(OBJECT_SELF, "lsc_acidaxe2", 3); SetLocalString(OBJECT_SELF, "lsi1_acidaxe2", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidaxe2", "ObsidianHandaxe"); SetLocalString(OBJECT_SELF, "lsi3_acidaxe2", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidaxe2", -10); SetLocalInt(OBJECT_SELF, "lsv_acidaxe2", VFX_FNF_SMOKE_PUFF); //Charged Handaxe (Emerald + Obsidian Handaxe + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn99", "chargedaxe"); SetLocalInt(OBJECT_SELF, "lsc_chargedaxe", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedaxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedaxe", "ObsidianHandaxe"); SetLocalString(OBJECT_SELF, "lsi3_chargedaxe", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedaxe", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedaxe", VFX_FNF_SMOKE_PUFF); //Flame Waraxe (Emerald + Obsidian War + Brimstone)// SetLocalString(OBJECT_SELF, "lsn100", "flamewaraxe"); SetLocalInt(OBJECT_SELF, "lsc_flamewaraxe", 3); SetLocalString(OBJECT_SELF, "lsi1_flamewaraxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamewaraxe", "ObsidianWaraxe"); SetLocalString(OBJECT_SELF, "lsi3_flamewaraxe", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamewaraxe", -10); SetLocalInt(OBJECT_SELF, "lsv_flamewaraxe", VFX_FNF_SMOKE_PUFF); //Ice Waraxe (Emerald + Obsidian War + Coldstone)// SetLocalString(OBJECT_SELF, "lsn101", "icewaraxe"); SetLocalInt(OBJECT_SELF, "lsc_icewaraxe", 3); SetLocalString(OBJECT_SELF, "lsi1_icewaraxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icewaraxe", "ObsidianWaraxe"); SetLocalString(OBJECT_SELF, "lsi3_icewaraxe", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icewaraxe", -10); SetLocalInt(OBJECT_SELF, "lsv_icewaraxe", VFX_FNF_SMOKE_PUFF); //Acid Waraxe (Emerald + Obsidian War + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn102", "acidwaraxe"); SetLocalInt(OBJECT_SELF, "lsc_acidwaraxe", 3); SetLocalString(OBJECT_SELF, "lsi1_acidwaraxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidwaraxe", "ObsidianWaraxe"); SetLocalString(OBJECT_SELF, "lsi3_acidwaraxe", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidwaraxe", -10); SetLocalInt(OBJECT_SELF, "lsv_acidwaraxe", VFX_FNF_SMOKE_PUFF); //Charged Waraxe (Emerald + Obsidian War + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn103", "chargedwaraxe"); SetLocalInt(OBJECT_SELF, "lsc_chargedwaraxe", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedwaraxe", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedwaraxe", "ObsidianWaraxe"); SetLocalString(OBJECT_SELF, "lsi3_chargedwaraxe", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedwaraxe", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedwaraxe", VFX_FNF_SMOKE_PUFF); //Flame Two-Bladed Sword (Emerald + Obsidian Two-Bladed Sword + Brimstone)// SetLocalString(OBJECT_SELF, "lsn104", "flametwobladed"); SetLocalInt(OBJECT_SELF, "lsc_flametwobladed", 3); SetLocalString(OBJECT_SELF, "lsi1_flametwobladed", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flametwobladed", "ObsidianTwoBladedSword"); SetLocalString(OBJECT_SELF, "lsi3_flametwobladed", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flametwobladed", -10); SetLocalInt(OBJECT_SELF, "lsv_flametwobladed", VFX_FNF_SMOKE_PUFF); //Ice Two-Bladed Sword (Emerald + Obsidian Two-Bladed Sword + Coldstone)// SetLocalString(OBJECT_SELF, "lsn105", "icetwobladeds"); SetLocalInt(OBJECT_SELF, "lsc_icetwobladeds", 3); SetLocalString(OBJECT_SELF, "lsi1_icetwobladeds", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icetwobladeds", "ObsidianTwoBladedSword"); SetLocalString(OBJECT_SELF, "lsi3_icetwobladeds", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icetwobladeds", -10); SetLocalInt(OBJECT_SELF, "lsv_icetwobladeds", VFX_FNF_SMOKE_PUFF); //Acid Two-Bladed Sword (Emerald + Obsidian Two-Bladed Sword + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn106", "acidtwobladed"); SetLocalInt(OBJECT_SELF, "lsc_acidtwobladed", 3); SetLocalString(OBJECT_SELF, "lsi1_acidtwobladed", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidtwobladed", "ObsidianTwoBladedSword"); SetLocalString(OBJECT_SELF, "lsi3_acidtwobladed", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidtwobladed", -10); SetLocalInt(OBJECT_SELF, "lsv_acidtwobladed", VFX_FNF_SMOKE_PUFF); //Charged Two-Bladed Sword (Emerald + Obsidian Two-Bladed Sword + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn107", "chargedtwoblad"); SetLocalInt(OBJECT_SELF, "lsc_chargedtwoblad", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedtwoblad", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedtwoblad", "ObsidianTwoBladedSword"); SetLocalString(OBJECT_SELF, "lsi3_chargedtwoblad", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedtwoblad", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedtwoblad", VFX_FNF_SMOKE_PUFF); //Flame Flail (Emerald + Obsidian Flail + Brimstone)// SetLocalString(OBJECT_SELF, "lsn108", "flameflail"); SetLocalInt(OBJECT_SELF, "lsc_flameflail", 3); SetLocalString(OBJECT_SELF, "lsi1_flameflail", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flameflail", "ObsidianFlail"); SetLocalString(OBJECT_SELF, "lsi3_flameflail", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flameflail", -10); SetLocalInt(OBJECT_SELF, "lsv_flameflail", VFX_FNF_SMOKE_PUFF); //Ice Flail (Emerald + Obsidian Flail + Coldstone)// SetLocalString(OBJECT_SELF, "lsn109", "iceflail"); SetLocalInt(OBJECT_SELF, "lsc_iceflail", 3); SetLocalString(OBJECT_SELF, "lsi1_iceflail", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_iceflail", "ObsidianFlail"); SetLocalString(OBJECT_SELF, "lsi3_iceflail", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_iceflail", -10); SetLocalInt(OBJECT_SELF, "lsv_iceflail", VFX_FNF_SMOKE_PUFF); //Acid Flail (Emerald + Obsidian Flail + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn110", "acidflail"); SetLocalInt(OBJECT_SELF, "lsc_acidflail", 3); SetLocalString(OBJECT_SELF, "lsi1_acidflail", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidflail", "ObsidianFlail"); SetLocalString(OBJECT_SELF, "lsi3_acidflail", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidflail", -10); SetLocalInt(OBJECT_SELF, "lsv_acidflail", VFX_FNF_SMOKE_PUFF); //Charged Flail (Emerald + Obsidian Flail + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn111", "chargedflail"); SetLocalInt(OBJECT_SELF, "lsc_chargedflail", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedflail", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedflail", "ObsidianFlail"); SetLocalString(OBJECT_SELF, "lsi3_chargedflail", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedflail", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedflail", VFX_FNF_SMOKE_PUFF); //Flame Warhammer (Emerald + Obsidian Warhammer + Brimstone)// SetLocalString(OBJECT_SELF, "lsn112", "flamewarhammer"); SetLocalInt(OBJECT_SELF, "lsc_flamewarhammer", 3); SetLocalString(OBJECT_SELF, "lsi1_flamewarhammer", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamewarhammer", "ObsidianWarhammer"); SetLocalString(OBJECT_SELF, "lsi3_flamewarhammer", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamewarhammer", -10); SetLocalInt(OBJECT_SELF, "lsv_flamewarhammer", VFX_FNF_SMOKE_PUFF); //Ice Warhammer (Emerald + Obsidian Warhammer + Coldstone)// SetLocalString(OBJECT_SELF, "lsn113", "icewarhammer"); SetLocalInt(OBJECT_SELF, "lsc_icewarhammer", 3); SetLocalString(OBJECT_SELF, "lsi1_icewarhammer", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icewarhammer", "ObsidianWarhammer"); SetLocalString(OBJECT_SELF, "lsi3_icewarhammer", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icewarhammer", -10); SetLocalInt(OBJECT_SELF, "lsv_icewarhammer", VFX_FNF_SMOKE_PUFF); //Acid Warhammer (Emerald + Obsidian Warhammer + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn114", "acidwarhammer"); SetLocalInt(OBJECT_SELF, "lsc_acidwarhammer", 3); SetLocalString(OBJECT_SELF, "lsi1_acidwarhammer", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidwarhammer", "ObsidianWarhammer"); SetLocalString(OBJECT_SELF, "lsi3_acidwarhammer", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidwarhammer", -10); SetLocalInt(OBJECT_SELF, "lsv_acidwarhammer", VFX_FNF_SMOKE_PUFF); //Charged Warhammer (Emerald + Obsidian Warhammer + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn115", "chargedwarhamme"); SetLocalInt(OBJECT_SELF, "lsc_chargedwarhamme", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedwarhamme", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedwarhamme", "ObsidianWarhammer"); SetLocalString(OBJECT_SELF, "lsi3_chargedwarhamme", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedwarhamme", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedwarhamme", VFX_FNF_SMOKE_PUFF); //Flame Dagger (Emerald + Obsidian Dagger + Brimstone)// SetLocalString(OBJECT_SELF, "lsn116", "flamedagger"); SetLocalInt(OBJECT_SELF, "lsc_flamedagger", 3); SetLocalString(OBJECT_SELF, "lsi1_flamedagger", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamedagger", "NW_WSWDG002"); SetLocalString(OBJECT_SELF, "lsi3_flamedagger", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamedagger", -10); SetLocalInt(OBJECT_SELF, "lsv_flamedagger", VFX_FNF_SMOKE_PUFF); //Ice Dagger (Emerald + Obsidian Dagger + Coldstone)// SetLocalString(OBJECT_SELF, "lsn117", "icedagger"); SetLocalInt(OBJECT_SELF, "lsc_icedagger", 3); SetLocalString(OBJECT_SELF, "lsi1_icedagger", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icedagger", "NW_WSWDG002"); SetLocalString(OBJECT_SELF, "lsi3_icedagger", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icedagger", -10); SetLocalInt(OBJECT_SELF, "lsv_icedagger", VFX_FNF_SMOKE_PUFF); //Acid Dagger (Emerald + Obsidian Dagger + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn118", "aciddagger"); SetLocalInt(OBJECT_SELF, "lsc_aciddagger", 3); SetLocalString(OBJECT_SELF, "lsi1_aciddagger", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_aciddagger", "NW_WSWDG002"); SetLocalString(OBJECT_SELF, "lsi3_aciddagger", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_aciddagger", -10); SetLocalInt(OBJECT_SELF, "lsv_aciddagger", VFX_FNF_SMOKE_PUFF); //Charged Dagger (Emerald + Obsidian Dagger + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn119", "chargeddagger"); SetLocalInt(OBJECT_SELF, "lsc_chargeddagger", 3); SetLocalString(OBJECT_SELF, "lsi1_chargeddagger", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargeddagger", "NW_WSWDG002"); SetLocalString(OBJECT_SELF, "lsi3_chargeddagger", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargeddagger", -10); SetLocalInt(OBJECT_SELF, "lsv_chargeddagger", VFX_FNF_SMOKE_PUFF); //Flame Quarterstaff (Emerald + Wooden Quarterstaff + Brimstone)// SetLocalString(OBJECT_SELF, "lsn120", "flamequartersta"); SetLocalInt(OBJECT_SELF, "lsc_flamequartersta", 3); SetLocalString(OBJECT_SELF, "lsi1_flamequartersta", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamequartersta", "WoodenQuarterstaff"); SetLocalString(OBJECT_SELF, "lsi3_flamequartersta", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamequartersta", -10); SetLocalInt(OBJECT_SELF, "lsv_flamequartersta", VFX_FNF_SMOKE_PUFF); //Ice Quarterstaff (Emerald + Wooden Quarterstaff + Coldstone)// SetLocalString(OBJECT_SELF, "lsn121", "icequarterstaff"); SetLocalInt(OBJECT_SELF, "lsc_icequarterstaff", 3); SetLocalString(OBJECT_SELF, "lsi1_icequarterstaff", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icequarterstaff", "WoodenQuarterstaff"); SetLocalString(OBJECT_SELF, "lsi3_icequarterstaff", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icequarterstaff", -10); SetLocalInt(OBJECT_SELF, "lsv_icequarterstaff", VFX_FNF_SMOKE_PUFF); //Acid Quarterstaff (Emerald + Wooden Quarterstaff + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn122", "acidquarterstaf"); SetLocalInt(OBJECT_SELF, "lsc_acidquarterstaf", 3); SetLocalString(OBJECT_SELF, "lsi1_acidquarterstaf", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidquarterstaf", "WoodenQuarterstaff"); SetLocalString(OBJECT_SELF, "lsi3_acidquarterstaf", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidquarterstaf", -10); SetLocalInt(OBJECT_SELF, "lsv_acidquarterstaf", VFX_FNF_SMOKE_PUFF); //Charged Quarterstaff (Emerald + Wooden Quarterstaff + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn123", "chargedquarters"); SetLocalInt(OBJECT_SELF, "lsc_chargedquarters", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedquarters", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedquarters", "WoodenQuarterstaff"); SetLocalString(OBJECT_SELF, "lsi3_chargedquarters", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedquarters", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedquarters", VFX_FNF_SMOKE_PUFF); //Flame Mace (Emerald + Obsidian Mace + Brimstone)// SetLocalString(OBJECT_SELF, "lsn124", "flamemace"); SetLocalInt(OBJECT_SELF, "lsc_flamemace", 3); SetLocalString(OBJECT_SELF, "lsi1_flamemace", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamemace", "ObsidianMace"); SetLocalString(OBJECT_SELF, "lsi3_flamemace", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamemace", -10); SetLocalInt(OBJECT_SELF, "lsv_flamemace", VFX_FNF_SMOKE_PUFF); //Ice Mace (Emerald + Obsidian Mace + Coldstone)// SetLocalString(OBJECT_SELF, "lsn125", "icemace"); SetLocalInt(OBJECT_SELF, "lsc_icemace", 3); SetLocalString(OBJECT_SELF, "lsi1_icemace", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icemace", "ObsidianMace"); SetLocalString(OBJECT_SELF, "lsi3_icemace", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icemace", -10); SetLocalInt(OBJECT_SELF, "lsv_icemace", VFX_FNF_SMOKE_PUFF); //Acid Mace (Emerald + Obsidian Mace + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn126", "acidmace"); SetLocalInt(OBJECT_SELF, "lsc_acidmace", 3); SetLocalString(OBJECT_SELF, "lsi1_acidmace", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidmace", "ObsidianMace"); SetLocalString(OBJECT_SELF, "lsi3_acidmace", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidmace", -10); SetLocalInt(OBJECT_SELF, "lsv_acidmace", VFX_FNF_SMOKE_PUFF); //Charged Mace (Emerald + Obsidian Mace + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn127", "chargedmace"); SetLocalInt(OBJECT_SELF, "lsc_chargedmace", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedmace", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedmace", "ObsidianMace"); SetLocalString(OBJECT_SELF, "lsi3_chargedmace", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedmace", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedmace", VFX_FNF_SMOKE_PUFF); //Flame Morningstar (Emerald + Obsidian Morningstar + Brimstone)// SetLocalString(OBJECT_SELF, "lsn128", "flamemorningsta"); SetLocalInt(OBJECT_SELF, "lsc_flamemorningsta", 3); SetLocalString(OBJECT_SELF, "lsi1_flamemorningsta", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamemorningsta", "ObsidianMorningstar"); SetLocalString(OBJECT_SELF, "lsi3_flamemorningsta", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamemorningsta", -10); SetLocalInt(OBJECT_SELF, "lsv_flamemorningsta", VFX_FNF_SMOKE_PUFF); //Ice Morningstar (Emerald + Obsidian Morningstar + Coldstone)// SetLocalString(OBJECT_SELF, "lsn129", "icemorningstar"); SetLocalInt(OBJECT_SELF, "lsc_icemorningstar", 3); SetLocalString(OBJECT_SELF, "lsi1_icemorningstar", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icemorningstar", "ObsidianMorningstar"); SetLocalString(OBJECT_SELF, "lsi3_icemorningstar", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icemorningstar", -10); SetLocalInt(OBJECT_SELF, "lsv_icemorningstar", VFX_FNF_SMOKE_PUFF); //Acid Morningstar (Emerald + Obsidian Morningstar + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn130", "acidmorningstar"); SetLocalInt(OBJECT_SELF, "lsc_acidmorningstar", 3); SetLocalString(OBJECT_SELF, "lsi1_acidmorningstar", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidmorningstar", "ObsidianMorningstar"); SetLocalString(OBJECT_SELF, "lsi3_acidmorningstar", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidmorningstar", -10); SetLocalInt(OBJECT_SELF, "lsv_acidmorningstar", VFX_FNF_SMOKE_PUFF); //Charged Morningstar (Emerald + Obsidian Morningstar + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn131", "chargedmornings"); SetLocalInt(OBJECT_SELF, "lsc_chargedmornings", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedmornings", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedmornings", "ObsidianMorningstar"); SetLocalString(OBJECT_SELF, "lsi3_chargedmornings", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedmornings", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedmornings", VFX_FNF_SMOKE_PUFF); //Flame Greatsword (Emerald + Obsidian Greatsword + Brimstone)// SetLocalString(OBJECT_SELF, "lsn132", "flamegreatsword"); SetLocalInt(OBJECT_SELF, "lsc_flamegreatsword", 3); SetLocalString(OBJECT_SELF, "lsi1_flamegreatsword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_flamegreatsword", "ObsidianGreatsword"); SetLocalString(OBJECT_SELF, "lsi3_flamegreatsword", "Brimstone"); SetLocalInt(OBJECT_SELF, "lss_flamegreatsword", -10); SetLocalInt(OBJECT_SELF, "lsv_flamegreatsword", VFX_FNF_SMOKE_PUFF); //Ice Greatsword (Emerald + Obsidian Greatsword + Coldstone)// SetLocalString(OBJECT_SELF, "lsn133", "icegreatsword"); SetLocalInt(OBJECT_SELF, "lsc_icegreatsword", 3); SetLocalString(OBJECT_SELF, "lsi1_icegreatsword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_icegreatsword", "ObsidianGreatsword"); SetLocalString(OBJECT_SELF, "lsi3_icegreatsword", "IceNine"); SetLocalInt(OBJECT_SELF, "lss_icegreatsword", -10); SetLocalInt(OBJECT_SELF, "lsv_icegreatsword", VFX_FNF_SMOKE_PUFF); //Acid Greatsword (Emerald + Obsidian Greatsword + Acid Crystal)// SetLocalString(OBJECT_SELF, "lsn134", "acidgreatsword"); SetLocalInt(OBJECT_SELF, "lsc_acidgreatsword", 3); SetLocalString(OBJECT_SELF, "lsi1_acidgreatsword", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_acidgreatsword", "ObsidianGreatsword"); SetLocalString(OBJECT_SELF, "lsi3_acidgreatsword", "AcidCrystal"); SetLocalInt(OBJECT_SELF, "lss_acidgreatsword", -10); SetLocalInt(OBJECT_SELF, "lsv_acidgreatsword", VFX_FNF_SMOKE_PUFF); //Charged Greatsword (Emerald + Obsidian Greatsword + Charged Crystal)// SetLocalString(OBJECT_SELF, "lsn135", "chargedgreatswo"); SetLocalInt(OBJECT_SELF, "lsc_chargedgreatswo", 3); SetLocalString(OBJECT_SELF, "lsi1_chargedgreatswo", "NW_IT_GEM012"); SetLocalString(OBJECT_SELF, "lsi2_chargedgreatswo", "ObsidianGreatsword"); SetLocalString(OBJECT_SELF, "lsi3_chargedgreatswo", "ChargedCrystal"); SetLocalInt(OBJECT_SELF, "lss_chargedgreatswo", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedgreatswo", VFX_FNF_SMOKE_PUFF); //Ice Heavy Armor (Bone Brigadine + Coldstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn136", "icearmorh"); SetLocalInt(OBJECT_SELF, "lsc_icearmorh", 4); SetLocalString(OBJECT_SELF, "lsi1_icearmorh", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_icearmorh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi3_icearmorh", "IceNine"); SetLocalString(OBJECT_SELF, "lsi4_icearmorh", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_icearmorh", -10); SetLocalInt(OBJECT_SELF, "lsv_icearmorh", VFX_FNF_SMOKE_PUFF); //Flame Heavy Armor (Bone Brigadine + Brimstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn137", "flamearmorh"); SetLocalInt(OBJECT_SELF, "lsc_flamearmorh", 4); SetLocalString(OBJECT_SELF, "lsi1_flamearmorh", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_flamearmorh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi3_flamearmorh", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi4_flamearmorh", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_flamearmorh", -10); SetLocalInt(OBJECT_SELF, "lsv_flamearmorh", VFX_FNF_SMOKE_PUFF); //Acid Heavy Armor (Bone Brigadine + Acid Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn138", "acidarmorh"); SetLocalInt(OBJECT_SELF, "lsc_acidarmorh", 4); SetLocalString(OBJECT_SELF, "lsi1_acidarmorh", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_acidarmorh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi3_acidarmorh", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi4_acidarmorh", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_acidarmorh", -10); SetLocalInt(OBJECT_SELF, "lsv_acidarmorh", VFX_FNF_SMOKE_PUFF); //Charged Heavy Armor (Bone Brigadine + Charged Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn139", "chargedarmorh"); SetLocalInt(OBJECT_SELF, "lsc_chargedarmorh", 4); SetLocalString(OBJECT_SELF, "lsi1_chargedarmorh", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_chargedarmorh", "NW_AARCL006"); SetLocalString(OBJECT_SELF, "lsi3_chargedarmorh", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi4_chargedarmorh", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_chargedarmorh", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedarmorh", VFX_FNF_SMOKE_PUFF); //Ice Medium Armor (Bone Scale Mail + Coldstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn140", "icearmorm"); SetLocalInt(OBJECT_SELF, "lsc_icearmorm", 4); SetLocalString(OBJECT_SELF, "lsi1_icearmorm", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_icearmorm", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi3_icearmorm", "IceNine"); SetLocalString(OBJECT_SELF, "lsi4_icearmorm", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_icearmorm", -10); SetLocalInt(OBJECT_SELF, "lsv_icearmorm", VFX_FNF_SMOKE_PUFF); //Flame Medium Armor (Bone Scale Mail + Brimstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn141", "flamearmorm"); SetLocalInt(OBJECT_SELF, "lsc_flamearmorm", 4); SetLocalString(OBJECT_SELF, "lsi1_flamearmorm", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_flamearmorm", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi3_flamearmorm", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi4_flamearmorm", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_flamearmorm", -10); SetLocalInt(OBJECT_SELF, "lsv_flamearmorm", VFX_FNF_SMOKE_PUFF); //Acid Medium Armor (Bone Scale Mail + Acid Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn142", "acidarmorm"); SetLocalInt(OBJECT_SELF, "lsc_acidarmorm", 4); SetLocalString(OBJECT_SELF, "lsi1_acidarmorm", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_acidarmorm", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi3_acidarmorm", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi4_acidarmorm", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_acidarmorm", -10); SetLocalInt(OBJECT_SELF, "lsv_acidarmorm", VFX_FNF_SMOKE_PUFF); //Charged Medium Armor (Bone Scale Mail + Charged Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn143", "chargedarmorm"); SetLocalInt(OBJECT_SELF, "lsc_chargedarmorm", 4); SetLocalString(OBJECT_SELF, "lsi1_chargedarmorm", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_chargedarmorm", "BoneScaleMail"); SetLocalString(OBJECT_SELF, "lsi3_chargedarmorm", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi4_chargedarmorm", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_chargedarmorm", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedarmorm", VFX_FNF_SMOKE_PUFF); //Ice Light Armor (Bone Studded Leather + Coldstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn144", "icearmorl"); SetLocalInt(OBJECT_SELF, "lsc_icearmorl", 4); SetLocalString(OBJECT_SELF, "lsi1_icearmorl", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_icearmorl", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi3_icearmorl", "IceNine"); SetLocalString(OBJECT_SELF, "lsi4_icearmorl", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_icearmorl", -10); SetLocalInt(OBJECT_SELF, "lsv_icearmorl", VFX_FNF_SMOKE_PUFF); //Flame Light Armor (Bone Studded Leather + Brimstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn145", "flamearmorl"); SetLocalInt(OBJECT_SELF, "lsc_flamearmorl", 4); SetLocalString(OBJECT_SELF, "lsi1_flamearmorl", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_flamearmorl", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi3_flamearmorl", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi4_flamearmorl", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_flamearmorl", -10); SetLocalInt(OBJECT_SELF, "lsv_flamearmorl", VFX_FNF_SMOKE_PUFF); //Acid Light Armor (Bone Studded Leather + Acid Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn146", "acidarmorl"); SetLocalInt(OBJECT_SELF, "lsc_acidarmorl", 4); SetLocalString(OBJECT_SELF, "lsi1_acidarmorl", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_acidarmorl", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi3_acidarmorl", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi4_acidarmorl", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_acidarmorl", -10); SetLocalInt(OBJECT_SELF, "lsv_acidarmorl", VFX_FNF_SMOKE_PUFF); //Charged Light Armor (Bone Studded Leather + Charged Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn147", "chargedarmorl"); SetLocalInt(OBJECT_SELF, "lsc_chargedarmorl", 4); SetLocalString(OBJECT_SELF, "lsi1_chargedarmorl", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_chargedarmorl", "NW_AARCL002"); SetLocalString(OBJECT_SELF, "lsi3_chargedarmorl", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi4_chargedarmorl", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_chargedarmorl", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedarmorl", VFX_FNF_SMOKE_PUFF); //Ice Helmet (Bone Helmet + Coldstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn148", "icehelmet"); SetLocalInt(OBJECT_SELF, "lsc_icehelmet", 4); SetLocalString(OBJECT_SELF, "lsi1_icehelmet", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_icehelmet", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi3_icehelmet", "IceNine"); SetLocalString(OBJECT_SELF, "lsi4_icehelmet", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_icehelmet", -10); SetLocalInt(OBJECT_SELF, "lsv_icehelmet", VFX_FNF_SMOKE_PUFF); //Flame Helmet (Bone Helmet + Brimstone + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn149", "flamehelmet"); SetLocalInt(OBJECT_SELF, "lsc_flamehelmet", 4); SetLocalString(OBJECT_SELF, "lsi1_flamehelmet", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_flamehelmet", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi3_flamehelmet", "Brimstone"); SetLocalString(OBJECT_SELF, "lsi4_flamehelmet", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_flamehelmet", -10); SetLocalInt(OBJECT_SELF, "lsv_flamehelmet", VFX_FNF_SMOKE_PUFF); //Acid Helmet (Bone Helmet + Acid Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn150", "acidhelmet"); SetLocalInt(OBJECT_SELF, "lsc_acidhelmet", 4); SetLocalString(OBJECT_SELF, "lsi1_acidhelmet", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_acidhelmet", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi3_acidhelmet", "AcidCrystal"); SetLocalString(OBJECT_SELF, "lsi4_acidhelmet", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_acidhelmet", -10); SetLocalInt(OBJECT_SELF, "lsv_acidhelmet", VFX_FNF_SMOKE_PUFF); //Charged Helmet (Bone Helmet + Charged Crystal + Ruby + Slaad's Tongue)// SetLocalString(OBJECT_SELF, "lsn151", "chargedhelmet"); SetLocalInt(OBJECT_SELF, "lsc_chargedhelmet", 4); SetLocalString(OBJECT_SELF, "lsi1_chargedhelmet", "NW_IT_GEM006"); SetLocalString(OBJECT_SELF, "lsi2_chargedhelmet", "BoneHelmet"); SetLocalString(OBJECT_SELF, "lsi3_chargedhelmet", "ChargedCrystal"); SetLocalString(OBJECT_SELF, "lsi4_chargedhelmet", "NW_IT_MSMLMISC10"); SetLocalInt(OBJECT_SELF, "lss_chargedhelmet", -10); SetLocalInt(OBJECT_SELF, "lsv_chargedhelmet", VFX_FNF_SMOKE_PUFF); } void CreateGold(object oTarget, int nAmount) { CreateItemOnObject("nw_it_gold001", oTarget, nAmount); } // Wanye added: Custom function to return TRUE if the item type is an // item type that can affect the total amount in the stack created. int wow_CheckBaseItemType(object oItem) { int nReturn; int nType = GetBaseItemType(oItem); switch(nType) { // Just add in any types here that will affect the number in the // stack created. case BASE_ITEM_ARROW: case BASE_ITEM_BOLT: case BASE_ITEM_BULLET: case BASE_ITEM_DART: case BASE_ITEM_THROWINGAXE: { nReturn = TRUE; break; } default: { break; } } return nReturn; } void main() { object oOwner = OBJECT_SELF; if (!GetLocalInt(OBJECT_SELF, "lsvar_set")) { SetItemLocals(); SetLocalInt(OBJECT_SELF, "lsvar_set", TRUE); } if (lsn==0 || GetInventoryDisturbType() != INVENTORY_DISTURB_TYPE_ADDED) return; object oItem; int nNth, nIngredients, nCurrent, nCount, nGold, nStack, nRecipe, nOkay, nHasGold; string sCurrent, sNth, sRequired; for(nNth = 1; nNth <= lsn; nNth++) { sNth = IntToString(nNth); sCurrent = GetLocalString(oOwner, "lsn"+sNth); nIngredients = GetLocalInt(oOwner, "lsc_"+sCurrent); nCurrent = 0; nStack = 0; nGold = 0; for(nCount = 1; nCount <= nIngredients; nCount++) { sNth = IntToString(nCount); sRequired = GetLocalString(oOwner, "lsi"+sNth+"_"+sCurrent); if (GetStringLeft(sRequired, 8)==" gold ") { nGold = StringToInt(GetStringRight(sRequired, GetStringLength(sRequired)-8)); if (GetGold(oOwner)>=nGold) nCurrent++; } else { oItem = GetItemPossessedBy(oOwner, sRequired); if(GetIsObjectValid(oItem)) { nCurrent++; } } if(nRecipe == 0 && nCurrent == nIngredients) { nRecipe = nNth; break; // break out of the loop now that we have a recipe } } } // I'm not sure what the -10 is used for in the crafting so I left these // lines intact if (GetLocalInt(oOwner, "lss_"+sCurrent)==-10) nOkay=TRUE; else if (GetLastSpell()==GetLocalInt(oOwner, "lss_"+sCurrent)) nOkay=TRUE; else nOkay=FALSE; if(nOkay && (nRecipe > 0)) { if (nGold>0) { nHasGold=GetGold(oOwner); DestroyObject(GetItemPossessedBy(oOwner, "NW_IT_GOLD001")); DelayCommand(0.2, CreateGold(oOwner, nHasGold-nGold)); } sCurrent = GetLocalString(oOwner, "lsn"+IntToString(nRecipe)); for(nNth = 1; nNth <= nIngredients; nNth++) { sNth = IntToString(nNth); sRequired = GetLocalString(oOwner, "lsi"+sNth+"_"+sCurrent); oItem = GetItemPossessedBy(oOwner, sRequired); if(wow_CheckBaseItemType(oItem)) nStack = GetNumStackedItems(oItem); if(GetIsObjectValid(oItem)) DestroyObject(oItem); } CreateItemOnObject(sCurrent, oOwner, nStack); int nVis=GetLocalInt(oOwner, "lsv_"+sCurrent); if (nVis!=-10) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVis), oOwner); } }