/////////////////////////////////////////////////////////////////////// // // trans_enter_tals.nss // // temp script to enter Tal's Weapons w/o working doors in Ft. Amber. // /////////////////////////////////////////////////////////////////////// void main() { object oPC = GetClickingObject(); if (!GetIsPC(oPC)) return; object oTarget; location lTarget; oTarget = GetWaypointByTag("FROM_FT_AMBERtoTALSWEAPONS"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); }