// Silk Wyrm Bite - Item Unique OnHit Script // #include "nw_i0_spells" //#include "x2_inc_spellhook" #include "x2_inc_switches" const int CREATURE_SIZE_GARGANTUAN = 22; const int CREATURE_SIZE_COLOSSAL = 23; void main() { object oPC = OBJECT_SELF; object oItem = GetSpellCastItem(); object oTarget = GetSpellTargetObject(); int nCreSTR = GetAbilityModifier(ABILITY_STRENGTH, oPC); int nSTR_Target; int nSTR_Creature; int nDam = 1; effect eWebVis = EffectVisualEffect(VFX_DUR_WEB); effect eCocoon = EffectEntangle(); eCocoon = ExtraordinaryEffect(eCocoon); effect eLink = EffectLinkEffects(eWebVis, eCocoon); effect eBloodVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); effect eBloodsuck = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDam); eBloodsuck = ExtraordinaryEffect(eBloodsuck); // Gargantuan & larger creatures cannot be constricted. if (GetCreatureSize(oTarget) == CREATURE_SIZE_GARGANTUAN || GetCreatureSize(oTarget) == CREATURE_SIZE_COLOSSAL) { return; } // Perform a melee touch attack. Return if it missed. if (!TouchAttackMelee(oTarget)) { return; } // Deal 1 CON Damage. ApplyEffectToObject(DURATION_TYPE_INSTANT, eBloodVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eBloodsuck, oTarget); // Perform an opposed Strength check. If the target wins this check, it won't // get entangled. To avoid ties, we do the rolling in a loop that breaks once // the two results are NOT identical. do { nSTR_Target = GetAbilityScore(oTarget, ABILITY_STRENGTH) + d20(); nSTR_Creature = GetAbilityScore(oPC, ABILITY_STRENGTH) + d20(); } while (nSTR_Target == nSTR_Creature); // If the target wins, send a short message to it and return. if (nSTR_Target > nSTR_Creature) { FloatingTextStringOnCreature("You escape the silk wyrm's grapple.", oTarget); return; } // Check for immunity vs entangle. If the target is immune, tell him that the // silk wyrm TRIED to entangle him. Otherwise tell him that he GOT // entangled. if (GetIsImmune(oTarget, IMMUNITY_TYPE_ENTANGLE, oPC)) { FloatingTextStringOnCreature("The silk wyrm tries to grapple you!", oTarget); } else { FloatingTextStringOnCreature("The silk wyrm is grappling you!", oTarget); } // Apply the Entangle effect no matter whether the target is immune or not. If // it is, it will have already received an according message that the silk // wyrm's entangle attempt failed. Otherwise it simply gets entangled as // intended. ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0f); }