//////////////////////////////////////////////////// /* Custom Random Encounter Table for use with the BESIE Random Encounter Package by Ray Miller Athas Reborn Table 24 - Crimson Ruins: LVL 20+ Areas Used in: Crimson Ruins - 1st Floor */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR"); float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR"); int END; int iCounter1; int iCounter2; int iMaxNum; int iMinNum; int iWeight; float fCR; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // =========================================================================================================================================== // Encounter Weights // Very Rare = 2 // Rare = 4 // Uncommon = 8 // Common = 16 //============================================================================================================================================ //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* case 0:sChoice = "tarek_001"; // Creature ResRef goes between the " marks. fCR = 6.0; // Set this to the challenge rating of the creature as shown on the creature pallette. iMinNum = 0; // iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. iWeight = 4; // This is the number of times this mob should be considered for the likelyhood of appearing. break; */ case 0:sChoice = "ar_lask003"; // Lask Patriarch fCR = 27.0; iMinNum = 1; iMaxNum = 4; iWeight = 8; break; case 1:sChoice = "cloaker001"; // Cloaker fCR = 11.0; iMinNum = 2; iMaxNum = 6; iWeight = 4; break; case 2:sChoice = "ar_mepfire001"; // Mephit, Fire fCR = 4.0; iMinNum = 2; iMaxNum = 6; iWeight = 4; break; case 3:sChoice = "ar_bloodsent001"; // Bloodstone Sentinel fCR = 12.0; iMinNum = 2; iMaxNum = 6; iWeight = 4; break; case 4:sChoice = "ar_ebonsent001"; // Ebony Sentinel fCR = 16.0; iMinNum = 1; iMaxNum = 2; iWeight = 4; break; case 5:sChoice = "ar_onyxsent001"; // Onyx Sentinel fCR = 8.0; iMinNum = 2; iMaxNum = 6; iWeight = 4; break; case 6:sChoice = "ar_skyrossent001"; // Skyros Sentinel fCR = 5.0; iMinNum = 3; iMaxNum = 8; iWeight = 4; break; case 7:sChoice = "necrophidius"; // Necrophidius fCR = 7.0; iMinNum = 1; iMaxNum = 2; iWeight = 2; break; case 8:sChoice = "barbscorpion_001"; // Barbed Scorpion fCR = 9.0; iMinNum = 1; iMaxNum = 5; iWeight = 16; break; case 9:sChoice = "crimscorpion_001"; // Crimson Scorpion fCR = 18.0; iMinNum = 1; iMaxNum = 5; iWeight = 8; break; case 10:sChoice = "crimscorpion_002"; // Black Touched Crimson Scorpion fCR = 23.0; iMinNum = 1; iMaxNum = 5; iWeight = 4; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }