//////////////////////////////////////////////////// /* Custom Random Commoner Table for use with the BESIE Random Encounter Package by Ray Miller */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); int END; int iWeight; int iCounter1; int iCounter2; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // case 0:sChoice = "RESREF"; // Creature resref goes between the " marks. // iWeight = 10; // This is the number of times this mob should be considered for the likelyhood of appearing. // break; case 0:sChoice = "npc_commoner009"; // Commoner - Human Female 01 iWeight = 10; break; case 1:sChoice = "npc_commoner010"; // Commoner - Human Female 02 iWeight = 10; break; case 2:sChoice = "npc_commoner011"; // Commoner - Human Male 01 iWeight = 10; break; case 3:sChoice = "npc_commoner012"; // Commoner - Human Male 02 iWeight = 10; break; case 4:sChoice = "npc_commoner003"; // Commoner - Dwarf Female 01 iWeight = 5; break; case 5:sChoice = "npc_commoner004"; // Commoner - Dwarf Male 01 iWeight = 6; break; case 6:sChoice = "npc_commoner005"; // Commoner - Elf Female 01 iWeight = 4; break; case 7:sChoice = "npc_commoner006"; // Commoner - Elf Male 01 iWeight = 5; break; case 8:sChoice = "npc_commoner007"; // Commoner - Half-elf Female 01 iWeight = 7; break; case 9:sChoice = "npc_commoner008"; // Commoner - Half-elf Male 01 iWeight = 8; break; case 10:sChoice = "npc_commoner001"; // Commoner - Human Boy 01 iWeight = 5; break; case 11:sChoice = "npc_commoner002"; // Commoner - Human Girl 01 iWeight = 4; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }