/************************************ * Teleport Anchor * * * * Cost: 1 * * Power Score: Wis +1 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=1; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)+1; location lLoc=GetLocation(oPC); effect eVis=EffectVisualEffect(VFX_IMP_HEAD_FIRE); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_TELEPORT)) return; ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); SetTeleportAnchor(lLoc, oPC); }