/************************************ * Thought Shield * * * * Cost: 1 * * Power Score: Wis -3 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=1; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_THOUGHT_SHIELD); effect eVis=EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE); effect eLink=EffectImmunity(IMMUNITY_TYPE_CONFUSED); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DAZED)); eLink=EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_STUN)); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_THOUGHT_SHIELD)) return; int nDuration=GetEnhancedDuration(nLevel); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_THOUGHT_SHIELD, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }