/************************************ * Strength of the Land * * * * Cost: 18 * * Power Score: Con -2 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=18; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2; effect eVis=EffectVisualEffect(VFX_IMP_AC_BONUS); eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_TORNADO)); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_STRENGTH_OF_LAND); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_STRENGTH_OF_LAND)) return; effect eLink=EffectTemporaryHitpoints(GetEnhancedEffect(25, FEAT_PSIONIC_STRENGTH_OF_LAND)); eLink=EffectLinkEffects(eLink, EffectAttackIncrease(GetEnhancedEffect(3, FEAT_PSIONIC_STRENGTH_OF_LAND))); eLink=EffectLinkEffects(eLink, EffectDamageIncrease(GetEnhancedEffect(3, FEAT_PSIONIC_STRENGTH_OF_LAND))); eLink=EffectLinkEffects(eLink, EffectSpellResistanceIncrease(GetEnhancedEffect(5, FEAT_PSIONIC_STRENGTH_OF_LAND))); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(nLevel/2); RemoveEffectsFrom(oPC, SPELL_PSIONIC_STRENGTH_OF_LAND); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_STRENGTH_OF_LAND, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }