/************************************ * Sensory Suppression * * * * Cost: 8 * * Power Score: Int -2 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=8; int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE)-2; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_SENSORY_SUPPRESSION); object oTarget=GetSpellTargetObject(); effect eVis=EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); effect eLink=EffectBlindness(); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); eLink=EffectLinkEffects(eLink, EffectDeaf()); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_INTELLIGENCE, oPC); int nTargRace=GetRacialType(oTarget); if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD ) { FloatingTextStringOnCreature("This power only affects creatures with minds", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_SENSORY_SUPPRESSION)) return; int nDuration=GetEnhancedDuration(2+nLevel/2); SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SENSORY_SUPPRESSION, TRUE)); if (!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC)) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); }