/************************************ * Mental Barrier * * * * Cost: 3 * * Power Score: Wis -2 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=3; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-2; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_MENTAL_BARRIER); effect eVis=EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_MENTAL_BARRIER)) return; effect eLink=EffectSavingThrowIncrease(SAVING_THROW_WILL, GetEnhancedEffect(nLevel, FEAT_PSIONIC_MENTAL_BARRIER)); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(nLevel); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_MENTAL_BARRIER, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }