/************************************ * Intellect Fortress * * * * Cost: 4 * * Power Score: Wis -3 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=4; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_INTELLECT_FORTRESS); effect eVis=EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_INTELLECT_FORTRESS)) return; effect eLink=EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); eLink=EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetEnhancedEffect(nLevel/2, FEAT_PSIONIC_INTELLECT_FORTRESS), SAVING_THROW_TYPE_MIND_SPELLS)); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_AURA_COLD)); eLink=EffectLinkEffects(eLink, EffectAreaOfEffect(AOE_PSIONIC_INTELLECT_FORTRESS)); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(nLevel); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); TransferEnhancements(GetNearestObject(OBJECT_TYPE_AREA_OF_EFFECT)); }