/************************************ * Danger Sense * * * * Cost: 7 * * Power Score: Wis -3 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=7; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3; effect eVis=EffectVisualEffect(VFX_IMP_SUPER_HEROISM); effect eLink=EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK); eLink=EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_TRAP), eLink); eLink=EffectLinkEffects(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), eLink); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DANGER_SENSE); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DANGER_SENSE)) return; int nDuration=GetEnhancedDuration(4+nLevel); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); }