/************************************ * Displacement * * * * Cost: 12 * * Power Score: Con -3 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=12; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-3; effect eVis=EffectVisualEffect(448); //VFX_DUR_PROT_ACIDSHIELD effect eLink=EffectConcealment(50); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE)); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DISPLACEMENT); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DISPLACEMENT)) return; int nDuration=GetEnhancedDuration(nLevel); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_DISPLACEMENT, FALSE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }