/************************************ * Detonate * * * * Cost: 18 * * Power Score: Con -3 * * * ************************************/ #include "lib_psionic" #include "nw_i0_spells" void main() { object oPC=OBJECT_SELF; int nCost=18; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-3; effect eVis=EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION)); effect eLink=EffectDeath(TRUE); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DETONATE); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION); object oTarget=GetSpellTargetObject(); location lTargLoc=GetLocation(oTarget); int nHP=GetCurrentHitPoints(oTarget); eLink=EffectLinkEffects(eLink, EffectDamage(nHP)); eLink=ExtraordinaryEffect(eLink); if ((GetObjectType(oTarget)==OBJECT_TYPE_CREATURE) && !(GetRacialType(oTarget)==RACIAL_TYPE_UNDEAD || GetRacialType(oTarget)==RACIAL_TYPE_CONSTRUCT)) { FloatingTextStringOnCreature("Only inanimate objects and non-living creatures are affected by this ability", oPC, FALSE); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DETONATE)) return; SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_DETONATE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC) && !GetPlotFlag(oTarget)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); oTarget=GetFirstObjectInShape(SHAPE_SPHERE, 3.0, lTargLoc, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE); eVis=EffectVisualEffect(VFX_COM_BLOOD_SPARK_MEDIUM); float fDelay; while (GetIsObjectValid(oTarget)) { if (!ReflexSave(oTarget, nDC)) { fDelay=GetRandomDelay(0.2, 0.8); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d10(), DAMAGE_TYPE_BLUDGEONING), oTarget)); DelayCommand(fDelay, SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_DETONATE))); } else { fDelay=GetRandomDelay(0.2, 0.8); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d10()/2, DAMAGE_TYPE_BLUDGEONING), oTarget)); DelayCommand(fDelay, SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_DETONATE))); } oTarget=GetNextObjectInShape(SHAPE_SPHERE, 3.0, lTargLoc, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE); } } }