/************************************ * Daydream * * * * Cost: 9 * * Power Score: Wis * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=9; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM); effect eVis=EffectVisualEffect(VFX_DUR_SANCTUARY); effect eLink=EffectConfused(); eLink=EffectLinkEffects(eLink, eVis); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DAYDREAM); object oTarget=GetSpellTargetObject(); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DAYDREAM)) return; int nDuration=GetEnhancedDuration(4+nLevel); SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PSIONIC_DAYDREAM)); if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_CONFUSION_S), oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } }