/************************************ * Control Light (Darken) * * * * Cost: 12 * * Power Score: Int * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=12; int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE); effect eVis=EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); effect eLink=EffectAreaOfEffect(AOE_PER_DARKNESS); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTROL_LIGHT); object oTarget=GetSpellTargetObject(); location lLoc; if(GetIsObjectValid(oTarget)) lLoc=GetLocation(oTarget); else lLoc=GetSpellTargetLocation(); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTROL_LIGHT)) return; int nDuration=GetEnhancedDuration(nLevel); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eLink, lLoc, TurnsToSeconds(nDuration)); }