/************************************ * Crisis Of Life * * * * Cost: 36 * * Power Score: Con -5 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=36; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-5; effect eVis1=EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); effect eVis2=EffectVisualEffect(VFX_IMP_RAISE_DEAD); object oTarget=GetSpellTargetObject(); int nTargRace=GetRacialType(oTarget); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CRISIS_OF_LIFE); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION); if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD || nTargRace==RACIAL_TYPE_ELEMENTAL || nTargRace==RACIAL_TYPE_OOZE) { FloatingTextStringOnCreature("This power only affects creatures with hearts", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CRISIS_OF_LIFE)) return; if(GetIsDead(oTarget) && GetIsPC(oTarget)) { SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CRISIS_OF_LIFE, FALSE)); if(d100()<=70) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oTarget); DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, 10.0)); } else { FloatingTextStringOnCreature("You were unable to shock the patient's heart into starting.", oPC, FALSE); } } else if(TouchAttackMelee(oTarget)) { SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CRISIS_OF_LIFE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget); if(!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_DEATH, oPC)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget); } else { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0); } } }