/************************************ * Control Wind * * * * Cost: 26 * * Power Score: Con -4 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=26; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-4; effect eVis=EffectVisualEffect(VFX_FNF_LOS_NORMAL_20); effect eLink=EffectKnockdown(); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_PULSE_WIND)); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTROL_WIND); object oTarget=GetSpellTargetObject(); location lLoc; if(GetIsObjectValid(oTarget)) lLoc=GetLocation(oTarget); else lLoc=GetSpellTargetLocation(); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC); float fDelay; if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTROL_WIND)) return; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc); oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_AREA_OF_EFFECT); while (GetIsObjectValid(oTarget)) { SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CONTROL_WIND, TRUE)); fDelay = GetDistanceBetweenLocations(lLoc, GetLocation(oTarget))/20; if (GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT) { DestroyObject(oTarget); } else if (GetObjectType(oTarget)==OBJECT_TYPE_CREATURE) { if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC)) { DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3))); if (!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN)) DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneParalyze(), oTarget, RoundsToSeconds(3))); } } else if ((GetObjectType(oTarget)==OBJECT_TYPE_DOOR) || (GetObjectType(oTarget)==OBJECT_TYPE_PLACEABLE)) { if (GetLocked(oTarget) == FALSE) { if (GetIsOpen(oTarget) == FALSE) AssignCommand(oTarget, ActionOpenDoor(oTarget)); else AssignCommand(oTarget, ActionCloseDoor(oTarget)); } } oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_AREA_OF_EFFECT); } }