/************************************ * Combat Mind * * * * Cost: 9 * * Power Score: Int -2 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=9; int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE)-2; effect eVis=EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_COMBAT_MIND); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_COMBAT_MIND)) return; effect eLink=EffectLinkEffects(EffectACIncrease(GetEnhancedEffect(2, FEAT_PSIONIC_COMBAT_MIND)), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=EffectLinkEffects(EffectSavingThrowIncrease(SAVING_THROW_ALL, GetEnhancedEffect(2, FEAT_PSIONIC_COMBAT_MIND)), eLink); eLink=EffectLinkEffects(EffectAttackIncrease(GetEnhancedEffect(2, FEAT_PSIONIC_COMBAT_MIND)), eLink); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(nLevel); RemoveEffectsFrom(oPC, SPELL_PSIONIC_COMBAT_MIND); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_COMBAT_MIND, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); }