/************************************ * Cause Sleep * * * * Cost: 11 * * Power Score: Wis -2 * * * ************************************/ #include "lib_psionic" void Zzzz(object oSleeper) { effect eChk=GetFirstEffect(oSleeper); int bSleepFound=FALSE; while(GetIsEffectValid(eChk)) { if (GetEffectType(eChk)==EFFECT_TYPE_SLEEP) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLEEP), oSleeper); DelayCommand(4.0, Zzzz(oSleeper)); return; } eChk=GetNextEffect(oSleeper); } } void main() { object oPC=OBJECT_SELF; int nCost=11; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-2; effect eVis=EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eLink=EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_SLEEP)); eLink=EffectLinkEffects(eLink, EffectSleep()); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CAUSE_SLEEP); object oTarget=GetSpellTargetObject(); int nTargRace=GetRacialType(oTarget); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC); if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD ) { FloatingTextStringOnCreature("This being never sleeps.", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CAUSE_SLEEP)) return; int nDuration=GetEnhancedDuration(3+nLevel/2); SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PSIONIC_CAUSE_SLEEP)); if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, IntToFloat(nDuration))); DelayCommand(4.0, Zzzz(oTarget)); } else ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget); }