/************************************ * Aversion * * * * Cost: 12 * * Power Score: Wis -4 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=12; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-4; effect eVis=EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); effect eLink=EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); eLink=EffectLinkEffects(eLink, EffectFrightened()); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_AVERSION); object oTarget=GetSpellTargetObject(); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_AVERSION)) return; int nDuration=GetEnhancedDuration(2+nLevel); SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PSIONIC_AVERSION)); if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } }