void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); }