#include "lib_psionic" void main() { object oPC=OBJECT_SELF; object oWeap=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); object oHide=GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC); if(GetEffectivePsionicLevel(oPC)<=0) return; PSPCheck(oPC); SetPSP(oPC, GetMaxPSP(oPC)); if(GetTag(oWeap)=="Ps_PsychBlade_it") DestroyObject(oWeap); if(GetTag(oHide)=="Ps_CosAware_it") DestroyObject(oHide); SetEnhancement(oPC, PSIONIC_ENH_NONE); }