#include "nw_i0_tool" void main() { // Give the speaker the items int nVeggie = d3(); //% chance if ((nVeggie > 0) && (nVeggie <= 1)) CreateItemOnObject("forestcloak", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 1) && (nVeggie <= 2)) CreateItemOnObject("stiffcloak", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 2) && (nVeggie <= 3)) CreateItemOnObject("cloakofradianc", GetPCSpeaker(), 1); }