//:://///////////////////////////////////////////// //:: HS Room Valet //:: HS_RoomValet //:: Copyright (c) 2012 Athas Reborn //::////////////////////////////////////////////// /* Picks inn room waypoint based on a variable set on a nearby object, then moves the PC to that waypoint */ //::////////////////////////////////////////////// //:: Created By: DM Heatstroke //:: Created On: May 29, 2012 //::////////////////////////////////////////////// void main() { object oValet = OBJECT_SELF; object oPC = GetPCSpeaker(); object oArea = GetArea(oValet); object oDesk = GetNearestObjectByTag("ZEP_DESK01"); string sInnRoom = GetLocalString(oDesk, "INN_ROOM"); object oWayPoint = GetWaypointByTag(sInnRoom); location lLoc = GetLocation(oWayPoint); AssignCommand(oPC,JumpToLocation(lLoc)); }