//:://///////////////////////////////////////////// //:: FileName hs_kreel_reward2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 10/7/2002 1:34:28 AM //::////////////////////////////////////////////// #include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); object oItem; oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetTag(oItem)=="MatthaisEar") DestroyObject(oItem); oItem = GetNextItemInInventory(oPC); } { // Give the speaker the items int nVeggie = d12(); //% chance if ((nVeggie > 0) && (nVeggie <= 1)) CreateItemOnObject("thescorcher", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 1) && (nVeggie <= 2)) CreateItemOnObject("heartofdarkness", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 2) && (nVeggie <= 3)) CreateItemOnObject("thedoomsword", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 3) && (nVeggie <= 4)) CreateItemOnObject("enforcer", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 4) && (nVeggie <= 5)) CreateItemOnObject("shiveringedge", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 5) && (nVeggie <= 6)) CreateItemOnObject("clawofdregoth", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 6) && (nVeggie <= 7)) CreateItemOnObject("daslechoblade", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 7) && (nVeggie <= 8)) CreateItemOnObject("liarsblade", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 8) && (nVeggie <= 9)) CreateItemOnObject("deadlandsrapier", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 9) && (nVeggie <= 10)) CreateItemOnObject("shadowsedge", GetPCSpeaker(), 1); //% chance else if ((nVeggie > 10) && (nVeggie <= 11)) CreateItemOnObject("barbedboneblade", GetPCSpeaker(), 1); //% chance else if (nVeggie > 11) CreateItemOnObject("touchoftheblack", GetPCSpeaker(), 1); }}