void main() { //added to enable defiling aura on NPC's object oEntering = GetEnteringObject(); object oArea = GetArea(oEntering); SetLocalInt(oArea, "X2_L_WILD_MAGIC", 1); object oSpawner = GetObjectByTag("re_x1x2x3x5t0"); SetLocalInt(oSpawner, "re_bFirstRun", FALSE); }