/************************************ * Regenerate * * * * Cost: 24 * * Power Score: Con -4 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=24; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-4; effect eVis=EffectVisualEffect(VFX_DUR_PARALYZED); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_REGENERATE); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_REGENERATE)) return; effect eLink=EffectRegenerate(GetEnhancedEffect(2, FEAT_PSIONIC_REGENERATE), 6.0); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(nLevel); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_REGENERATE, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }