#include "NW_I0_SPELLS" //#include "x2_inc_spellhook" void main() { //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); effect eAOE; int nEffectType; int bValid = FALSE; //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator(OBJECT_SELF)) { nEffectType = GetEffectType(eAOE); if ( nEffectType == EFFECT_TYPE_DAZED ) { if(GetEffectSpellId(eAOE) == -1) { RemoveEffect(oTarget, eAOE); bValid = TRUE; } } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } }