void main() { if (GetHitDice(GetPCSpeaker()) < 3) SetXP(GetPCSpeaker(), 3000); // Capture the PC in a variable for later use in the AssignCommand // object oPC = GetPCSpeaker(); // Give the speaker the items // object oSpecialItem = CreateItemOnObject ("PsionicLevel1", GetPCSpeaker(), 1); //Force the speaker to equip the item that was just given // AssignCommand(oPC, ActionEquipItem (oSpecialItem, INVENTORY_SLOT_CARMOUR)); }