//////////////////////////////////////////////////// /* Custom Random Encounter Table for use with the BESIE Random Encounter Package by Ray Miller Table 3 - Desert Wilderness 5-10th lvl */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR"); float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR"); int END; int iCounter1; int iCounter2; int iMaxNum; int iMinNum; int iWeight; float fCR; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* case 0:sChoice = "tarek_001"; // Creature ResRef goes between the " marks. fCR = 6.0; // Set this to the challenge rating of the creature as shown on the creature pallette. iMinNum = 0; // iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. iWeight = 4; // This is the number of times this mob should be considered for the likelyhood of appearing. break; */ case 0:sChoice = "tarek_001"; // Tarek fCR = 6.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 1:sChoice = "ar_amphis001"; // Amphisbaena fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 2:sChoice = "ar_flamsnake_001"; // Flame Snake, Minor fCR = 0.5; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 3:sChoice = "ar_owlbear_001"; // Owlbear fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 4:sChoice = "ar_axebeak001"; // Axe Beak fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 5:sChoice = "ar_wolfspider001"; // Wolf-Spider fCR = 6.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 6:sChoice = "ds_ztal001"; // Z'tal fCR = 6.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 7:sChoice = "magera_001"; //Magera fCR = 6.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 8:sChoice = "slig002"; //Slig, Common fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 9:sChoice = "anakore1"; //Anakore fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 10:sChoice = "belgoi001"; //Belgoi fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 11:sChoice = "bulette"; //Bulette fCR = 10.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 12:sChoice = "ds_kestrekel001"; //Kes'trekel, Small fCR = 2.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 13:sChoice = "ar_defiler_001"; //Defiler, Apprentice fCR = 7.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 14:sChoice = "tagster001"; //Tagster fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 15:sChoice = "ds_siltspider001"; //Silt Spider fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 16:sChoice = "monst_spider004"; //Monstrous Spider, Large fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 17:sChoice = "monst_spider001"; //Monstrous Spider, Tiny fCR = 0.5; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 18:sChoice = "ar_daggoran_001"; //Daggoran fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 19:sChoice = "ar_c_jathlagak"; //Jalath'gak fCR = 9.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 20:sChoice = "ankheg001"; //Ankheg fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 21:sChoice = "ds_dunecrab001"; //Dunecrab fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 22:sChoice = "ds_dunecrab002"; //Dunecrab, Greater fCR = 7.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 23:sChoice = "ar_mandragora001"; //Mandragora fCR = 3.5; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 24:sChoice = "ar_ssurran_001"; //Ssurran, Common fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 25:sChoice = "ar_ssurran_002"; //Ssurran, Raider fCR = 7.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 26:sChoice = "ar_bladehood001"; //Blade Hood fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 27:sChoice = "ar_lion001"; //Lion, Female fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 28:sChoice = "ar_lion002"; //Lion, Male fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 29:sChoice = "sandhowler001"; //Sand Howler fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 30:sChoice = "dunestalker_001"; //Dune Stalker fCR = 7.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 31:sChoice = "ds_g_lizard001"; //Lizard, Giant fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 32:sChoice = "monst_scorp002"; //Monstrous Scorpion, Small fCR = 1.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 33:sChoice = "ar_rocklizard001"; //Lizard, Rock-Horned fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 34:sChoice = "ar_bloodhawk_001"; //Bloodhawk fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 35:sChoice = "desertviper_001"; //Desert Viper, Small fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 3; break; case 36:sChoice = "monst_scorp003"; //Monstrous Scorpion, Medium fCR = 2.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }