//////////////////////////////////////////////////// /* Custom Random Encounter Table for use with the BESIE Random Encounter Package by Ray Miller Athas Reborn Table 10 - Undead CR 0 - CR 5 Areas Used in: Dead's Revenge Tyr - Southern Expanse - Graveyard */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR"); float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR"); int END; int iCounter1; int iCounter2; int iMaxNum; int iMinNum; int iWeight; float fCR; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // =========================================================================================================================================== // Encounter Weights // Very Rare = 2 // Rare = 4 // Uncommon = 8 // Common = 16 //============================================================================================================================================ //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* case 0:sChoice = "tarek_001"; // Creature ResRef goes between the " marks. fCR = 6.0; // Set this to the challenge rating of the creature as shown on the creature pallette. iMinNum = 0; // iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. iWeight = 4; // This is the number of times this mob should be considered for the likelyhood of appearing. break; */ case 0:sChoice = "skeletondwarf001"; // Skeleton, Dwarf fCR = 1.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 1:sChoice = "blight001"; // Blight fCR = 1.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 2:sChoice = "skeletonhuman001"; // Skeleton, Human fCR = 1.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 3:sChoice = "zombie003"; // Zombie, Human fCR = 2.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 4:sChoice = "zombie002"; // Zombie, Mul fCR = 2.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 5:sChoice = "skeletonhgiant"; // Skeleton, Half-Giant fCR = 2.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 6:sChoice = "ghoul001"; // Ghoul fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 7:sChoice = "ar_shadowrat001"; // Shadow Rat, Common fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 8:sChoice = "shadow003"; // Shadow, Lesser fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 9:sChoice = "ar_shadowrat002"; // Shadow Rat, Dire fCR = 3.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 10:sChoice = "tombmote001"; // Tomb Mote fCR = 4.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 11:sChoice = "bonebat001"; // Bonebat fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 12:sChoice = "ghast001"; // Ghast fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 13:sChoice = "ioramh001"; // Ioramh fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 14:sChoice = "deathlock001"; // Deathlock fCR = 5.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }