//////////////////////////////////////////////////// /* Custom Random Encounter Table for use with the BESIE Random Encounter Package by Ray Miller Table 1 - Western Dunes 10-15th lvl */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR"); float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR"); int END; int iCounter1; int iCounter2; int iMaxNum; int iMinNum; int iWeight; float fCR; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// case 0:sChoice = "ar_gith_001"; // Creature ResRef goes between the " marks. fCR = 1.0; // Set this to the challenge rating of the creature as shown on the creature pallette. iMinNum = 0; // iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. iWeight = 8; // This is the number of times this mob should be considered for the likelyhood of appearing. break; case 1:sChoice = "ar_gith_002"; //Gith Warrior fCR = 6.0; iMinNum = 0; iMaxNum = 0; iWeight = 8; break; case 2:sChoice = "ar_gith_003"; //Gith Archer fCR = 6.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 3:sChoice = "ar_gith_004"; //Gith Psion fCR = 7.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 4:sChoice = "ar_gith_005"; //Gith Raider fCR = 15.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 5:sChoice = "ar_gith_006"; //Gith Scout fCR = 14.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 6:sChoice = "ar_gith_007"; //Gith Shaman fCR = 10.0; iMinNum = 0; iMaxNum = 0; iWeight = 2; break; case 7:sChoice = "barbscorpion_001"; //Barbed Scorpion fCR = 10.0; iMinNum = 0; iMaxNum = 0; iWeight = 4; break; case 8:sChoice = "beasthead001"; //Beasthead Giant - Ape fCR = 14.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 9:sChoice = "beasthead002"; //Beasthead Giant - Lion fCR = 17.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 10:sChoice = "beasthead003"; //Beasthead Giant - Bear fCR = 17.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 11:sChoice = "beasthead003"; //Beasthead Giant - Wolf fCR = 17.0; iMinNum = 0; iMaxNum = 0; iWeight = 1; break; case 12:sChoice = "ds_gaj_001"; //Gaj fCR = 11.0; iMinNum = 1; iMaxNum = 1; iWeight = 1; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }