/************************************ * Enhanced Strength * * * * Cost: 18-Str * * Power Score: Wis -1 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=18-GetAbilityScore(oPC, ABILITY_STRENGTH); int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-1; effect eVis=EffectVisualEffect(VFX_IMP_HEAD_ODD); effect eLink=EffectAbilityIncrease(ABILITY_STRENGTH, 18-GetAbilityScore(oPC, ABILITY_STRENGTH)); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR)); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ENHANCED_STRENGTH); if(GetAbilityScore(oPC, ABILITY_STRENGTH)>=18) { FloatingTextStringOnCreature("You are too strong to benefit from this power.", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ENHANCED_STRENGTH)) return; int nDuration=GetEnhancedDuration(nLevel); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_ENHANCED_STRENGTH, FALSE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }