/************************************ * Clairvoyance/Clairaudience * * * * Cost: 6 * * Power Score: Wis -1 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=6; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-1; effect eVis=EffectVisualEffect(VFX_IMP_MAGICAL_VISION); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CLAIRVOYANCE_CLAIRAUDIENCE); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CLAIRVOYANCE_CLAIRAUDIENCE)) return; effect eLink=EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT); eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SPOT, GetEnhancedEffect(10, FEAT_PSIONIC_CLAIRVOYANCE_CLAIRAUDIENCE))); eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_LISTEN, GetEnhancedEffect(10, FEAT_PSIONIC_CLAIRVOYANCE_CLAIRAUDIENCE))); eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SEARCH, GetEnhancedEffect(10, FEAT_PSIONIC_CLAIRVOYANCE_CLAIRAUDIENCE))); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(nLevel); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }