#include "NW_I0_SPELLS" #include "NW_I0_GENERIC" void main() { //Declare major variables object oCaster = GetAreaOfEffectCreator(); object oTarget = GetEnteringObject(); effect eImp = EffectVisualEffect(VFX_IMP_DAZED_S); effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); effect eDaze = EffectDazed(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eDaze,eVis); eLink = EffectLinkEffects(eLink,eDur); effect eVis2 = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); int nDrain = d2(); effect eDrain = EffectNegativeLevel(nDrain); effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink2 = EffectLinkEffects(eDrain,eDur); eLink2 = SupernaturalEffect(eLink2); effect eHealing = EffectHeal(nDrain * 5); effect eVis3 = EffectVisualEffect(VFX_IMP_HEALING_S); if(GetIsEnemy(oTarget, oCaster)) { if ( GetHasEffect(EFFECT_TYPE_DAZED,oTarget) ) { if ( !MySavingThrow(SAVING_THROW_WILL,oTarget,18,SAVING_THROW_TYPE_MIND_SPELLS,oCaster) ) { ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLink2,oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget); if ( !GetIsImmune(oTarget,IMMUNITY_TYPE_NEGATIVE_LEVEL) ) { ApplyEffectToObject(DURATION_TYPE_INSTANT,eHealing,oCaster); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis3,oCaster); } } } else { if ( !MySavingThrow(SAVING_THROW_WILL,oTarget,18,SAVING_THROW_TYPE_MIND_SPELLS,oCaster) ) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,RoundsToSeconds(10)); } } } }