Type of Feat: Domain Prerequisite: Access to the Water domain. Granted Power: Turn or Destroy Fire creatures as a good cleric turns undead. Rebuke or Command Water creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + Charisma modifier Bonus Spells: The cleric gains access to the following spells at the specified spell level: Obscuring Mist (1), Fog Cloud (2), Water Breathing (3), Solid Fog (4), Ice Storm (5), Cone of Cold (6), Acid Fog (7), Horrid Wilting (8), Elemental Swarm (9) Use: Automatic.