Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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48
nwnds_module/zep_demi_bone_hb.nss
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48
nwnds_module/zep_demi_bone_hb.nss
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//::///////////////////////////////////////////////
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//:: zep_demi_bone_hb
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//:: Legacy OnHeartbeat event for the CEP demilich
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//:: Pile of Bones placeable (found under the custom
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//:: placeables: "Dungeons->Tombs, Grave Markers ->
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//:: Pile of Bones").
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//:://////////////////////////////////////////////
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/*
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This script is no longer needed for demiliches,
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but is retained for backwards-compatibility, and
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in case someone is interested in changing the
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perception range of demilich placeables.
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*/
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//:://////////////////////////////////////////////
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//:: Created by: Loki Hakanin
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//:: Created on: April 21, 2004
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//:://////////////////////////////////////////////
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//:: Modified by: The Krit
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//:: Modified on: May 10, 2007
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//:://////////////////////////////////////////////
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#include "zep_inc_demi"
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void main()
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{
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// Find the distance to the nearest enemy.
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float fDistance = GetDistanceToObject(
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GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY,
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OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE, TRUE));
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// Is the nearest enemy within perception range?
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if ( 0.0 <= fDistance && fDistance <= ZEP_DEMI_PERC_RANGE )
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{
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// Respawn the demilich.
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ZEPDemilichFromBones(OBJECT_SELF, GetLocalString(OBJECT_SELF, ZEP_DEMI_LOCAL_RESREF), TRUE);
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// Destroy the placeables.
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object oDust = GetLocalObject(OBJECT_SELF, ZEP_DEMI_LOCAL_AMBIENT);
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if ( oDust != OBJECT_INVALID )
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DestroyObject(oDust);
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else
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// Probably a legacy placeable. Destroy nearest dust cloud.
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DestroyObject(GetNearestObjectByTag("zep_demi_dust"));
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DestroyObject(OBJECT_SELF);
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}
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}
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