Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
This commit is contained in:
41
nwnds_module/trapdoor.nss
Normal file
41
nwnds_module/trapdoor.nss
Normal file
@@ -0,0 +1,41 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Trap door that takes you to a waypoint that
|
||||
//:: is stored into the Destination local string.
|
||||
//:: FileName
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Robert Babiak
|
||||
//:: Created On: June 25, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
void main()
|
||||
{
|
||||
object oidUser;
|
||||
object oidDest;
|
||||
string sDest;
|
||||
|
||||
if (!GetLocked(OBJECT_SELF) )
|
||||
{
|
||||
if ( GetIsOpen(OBJECT_SELF))
|
||||
{
|
||||
sDest = GetLocalString( OBJECT_SELF, "Destination" );
|
||||
|
||||
oidUser = GetLastUsedBy();
|
||||
oidDest = GetObjectByTag(sDest);
|
||||
|
||||
AssignCommand(oidUser, ActionJumpToObject(oidDest,FALSE));
|
||||
PlayAnimation(ANIMATION_PLACEABLE_CLOSE );
|
||||
} else
|
||||
{
|
||||
PlayAnimation(ANIMATION_PLACEABLE_OPEN );
|
||||
}
|
||||
} else
|
||||
{
|
||||
// ActionUseSkill
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user