Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
///////////////////////////////////////////////////////////////////////
//
// trans_enter_tals.nss
//
// temp script to enter Tal's Weapons w/o working doors in Ft. Amber.
//
///////////////////////////////////////////////////////////////////////
void main()
{
object oPC = GetClickingObject();
if (!GetIsPC(oPC)) return;
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("FROM_FT_AMBERtoTALSWEAPONS");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}