Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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35
nwnds_module/trans_enter_tals.nss
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35
nwnds_module/trans_enter_tals.nss
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///////////////////////////////////////////////////////////////////////
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//
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// trans_enter_tals.nss
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//
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// temp script to enter Tal's Weapons w/o working doors in Ft. Amber.
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//
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///////////////////////////////////////////////////////////////////////
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void main()
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{
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object oPC = GetClickingObject();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("FROM_FT_AMBERtoTALSWEAPONS");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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