Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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36
nwnds_module/tlr_copycost.nss
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36
nwnds_module/tlr_copycost.nss
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//::///////////////////////////////////////////////
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//:: Tailoring - Copy Cost
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//:: tlr_copycost.nss
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//:: Copyright (c) 2003 Jake E. Fitch
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jake E. Fitch (Milambus Mandragon)
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//:: Created On: March 9, 2004
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//-- bloodsong: added base cost for adjusting price ranges.
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int BaseCost = 0; //-- change this to raise your base prices.
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float BaseDivider = 0.2; //-- mil default
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object oNPCItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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object oPCItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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int iCost = BaseCost + GetGoldPieceValue(oNPCItem) + FloatToInt(IntToFloat(GetGoldPieceValue(oPCItem)) * BaseDivider);
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int iAC = GetItemACValue(oNPCItem);
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string sOut = "Cost: " + IntToString(iCost) + " gold.\n";
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sOut += "AC: " + IntToString(iAC) + "\n";
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sOut += "(Note: You may only copy appearances that have the same AC value as your current clothing.)\n";
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sOut += "\nDo you wish to continue with the purchase?";
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SetCustomToken(9876, sOut);
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//-- this is called to check if the pc has the money to buy
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SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost);
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return TRUE;
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}
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