Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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45
nwnds_module/ps_infpain.nss
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45
nwnds_module/ps_infpain.nss
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/************************************
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* Inflict Pain *
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* *
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* Cost: 8 *
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* Power Score: Con -4 *
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* *
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************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=8;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-4;
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effect eVis=EffectVisualEffect(VFX_IMP_SILENCE);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_INFLICT_PAIN);
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object oTarget=GetSpellTargetObject();
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int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC);
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int nTargRace=GetRacialType(oTarget);
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if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD )
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{
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FloatingTextStringOnCreature("This power only affects creatures with minds", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_INFLICT_PAIN)) return;
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effect eLink=EffectAttackDecrease(GetEnhancedEffect(4, FEAT_PSIONIC_INFLICT_PAIN));
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eLink=EffectLinkEffects(eLink, EffectDamageDecrease(GetEnhancedEffect(4, FEAT_PSIONIC_INFLICT_PAIN)));
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eLink=EffectLinkEffects(eLink, EffectACDecrease(GetEnhancedEffect(4, FEAT_PSIONIC_INFLICT_PAIN)));
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eLink=EffectLinkEffects(eLink, eVis);
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eLink=ExtraordinaryEffect(eLink);
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int nDuration=GetEnhancedDuration(2+nLevel/2);
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_INFLICT_PAIN, TRUE));
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if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_SPASM, 1.7));
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}
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}
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