Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Danger Sense *
* *
* Cost: 7 *
* Power Score: Wis -3 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=7;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3;
effect eVis=EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
effect eLink=EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK);
eLink=EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_TRAP), eLink);
eLink=EffectLinkEffects(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), eLink);
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DANGER_SENSE);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DANGER_SENSE)) return;
int nDuration=GetEnhancedDuration(4+nLevel);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
}