Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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32
nwnds_module/ps_dngrsense.nss
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32
nwnds_module/ps_dngrsense.nss
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/************************************
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* Danger Sense *
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* *
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* Cost: 7 *
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* Power Score: Wis -3 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=7;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3;
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effect eVis=EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect eLink=EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK);
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eLink=EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_TRAP), eLink);
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eLink=EffectLinkEffects(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), eLink);
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eLink=ExtraordinaryEffect(eLink);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DANGER_SENSE);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DANGER_SENSE)) return;
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int nDuration=GetEnhancedDuration(4+nLevel);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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}
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