Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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68
nwnds_module/ps_crisislife.nss
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68
nwnds_module/ps_crisislife.nss
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/************************************
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* Crisis Of Life *
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* *
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* Cost: 36 *
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* Power Score: Con -5 *
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* *
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************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=36;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-5;
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effect eVis1=EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eVis2=EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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object oTarget=GetSpellTargetObject();
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int nTargRace=GetRacialType(oTarget);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CRISIS_OF_LIFE);
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int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION);
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if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD
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|| nTargRace==RACIAL_TYPE_ELEMENTAL || nTargRace==RACIAL_TYPE_OOZE)
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{
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FloatingTextStringOnCreature("This power only affects creatures with hearts", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CRISIS_OF_LIFE)) return;
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if(GetIsDead(oTarget) && GetIsPC(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CRISIS_OF_LIFE, FALSE));
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if(d100()<=70)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oTarget);
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DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, 10.0));
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}
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else
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{
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FloatingTextStringOnCreature("You were unable to shock the patient's heart into starting.", oPC, FALSE);
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}
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}
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else if(TouchAttackMelee(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CRISIS_OF_LIFE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget);
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if(!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_DEATH, oPC))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0);
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}
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}
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}
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