Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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94
nwnds_module/onspawn_flsnake1.nss
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94
nwnds_module/onspawn_flsnake1.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_spawn
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default On Spawn script
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2003-07-28: Georg Zoeller:
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If you set a ninteger on the creature named
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"X2_USERDEFINED_ONSPAWN_EVENTS"
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The creature will fire a pre and a post-spawn
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event on itself, depending on the value of that
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variable
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1 - Fire Userdefined Event 1510 (pre spawn)
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2 - Fire Userdefined Event 1511 (post spawn)
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3 - Fire both events
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner, Georg Zoeller
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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const int EVENT_USER_DEFINED_PRESPAWN = 1510;
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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#include "x2_inc_switches"
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void main()
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{
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// User defined OnSpawn event requested?
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int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");
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// Pre Spawn Event requested
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if (nSpecEvent == 1 || nSpecEvent == 3 )
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{
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SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
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}
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/* Fix for the new golems to reduce their number of attacks */
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int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS);
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if (nNumber >0 )
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{
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SetBaseAttackBonus(nNumber);
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}
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// Execute default OnSpawn script.
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ExecuteScript("nw_c2_default9", OBJECT_SELF);
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//Post Spawn event requeste
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if (nSpecEvent == 2 || nSpecEvent == 3)
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{
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SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
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}
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_ORANGE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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/*effect eShield = EffectDamageShield(0,DAMAGE_BONUS_1d6,DAMAGE_TYPE_FIRE);
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eShield = SupernaturalEffect(eShield);
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eShield = ExtraordinaryEffect(eShield);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eShield,OBJECT_SELF,HoursToSeconds(100));
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effect eRegen = EffectRegenerate(30,6.0);
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eRegen = SupernaturalEffect(eRegen);
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eRegen = ExtraordinaryEffect(eRegen);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRegen,OBJECT_SELF,HoursToSeconds(100));*/
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int nAttackBonus = GetLocalInt(OBJECT_SELF,"ATTACK_BONUS");
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if ( nAttackBonus )
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{
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effect eAttack = EffectAttackIncrease(nAttackBonus);
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eAttack = SupernaturalEffect(eAttack);
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eAttack = ExtraordinaryEffect(eAttack);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eAttack,OBJECT_SELF);
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}
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int nSR = GetLocalInt(OBJECT_SELF,"SPELL_RESISTANCE");
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if ( nSR )
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{
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effect eSR = EffectSpellResistanceIncrease(nSR);
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eSR = SupernaturalEffect(eSR);
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eSR = ExtraordinaryEffect(eSR);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eSR,OBJECT_SELF);
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}
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}
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