Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

39
nwnds_module/neaura1.nss Normal file
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#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
object oCaster = GetAreaOfEffectCreator();
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eVis2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
effect eVis3 = EffectVisualEffect(VFX_IMP_DEATH);
effect eDrain = EffectNegativeLevel(2);
effect eDeath = EffectDeath();
effect eBoost = EffectTurnResistanceIncrease(4);
eBoost = EffectLinkEffects(eBoost,EffectRegenerate(5,6.0));
object oTarget = GetEnteringObject();
int nRace = GetRacialType(oTarget);
if ( GetLocalInt(oTarget,"NEAura") )
return;
if(GetIsEnemy(oTarget, oCaster))
{
if ( nRace != RACIAL_TYPE_UNDEAD )
{
if ( GetHitDice(oTarget) <= 2 )
{
location lWight = GetLocation(oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis3,oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath,oTarget);
CreateObject(OBJECT_TYPE_CREATURE,"nw_wight",lWight);
return;
}
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eDrain,oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
}
}
if ( nRace == RACIAL_TYPE_UNDEAD )
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eBoost,oTarget);
}
SetLocalInt(oTarget,"NEAura",1);
}