Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: FileName hs_kreel_reward1
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 10/7/2002 1:34:28 AM
//:://////////////////////////////////////////////
#include "nw_i0_tool"
void main()
{
object oPC = GetPCSpeaker();
object oItem;
oItem = GetFirstItemInInventory(oPC);
while (GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="MatthaisEar") DestroyObject(oItem);
oItem = GetNextItemInInventory(oPC);
}
{
// Give the speaker the items
int nVeggie = d6();
//% chance
if ((nVeggie > 0) && (nVeggie <= 1))
CreateItemOnObject("iconicringofinte", GetPCSpeaker(), 1);
//% chance
else if ((nVeggie > 1) && (nVeggie <= 2))
CreateItemOnObject("iconicringofwisd", GetPCSpeaker(), 1);
//% chance
else if ((nVeggie > 2) && (nVeggie <= 3))
CreateItemOnObject("iconicringofcons", GetPCSpeaker(), 1);
//% chance
else if ((nVeggie > 3) && (nVeggie <= 4))
CreateItemOnObject("iconicringofdext", GetPCSpeaker(), 1);
//% chance
else if ((nVeggie > 4) && (nVeggie <= 5))
CreateItemOnObject("iconicringofs", GetPCSpeaker(), 1);
//% chance
else if (nVeggie > 5)
CreateItemOnObject("iconicringofchar", GetPCSpeaker(), 1);
}}