Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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76
nwnds_module/gianttickbite.nss
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76
nwnds_module/gianttickbite.nss
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// Giant Tick's Bloodsuck Attack - Item Unique OnHit Script
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//
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#include "nw_i0_spells"
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//#include "x2_inc_spellhook"
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#include "x2_inc_switches"
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const int CREATURE_SIZE_DIMINUTIVE = 20;
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const int CREATURE_SIZE_FINE = 21;
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const int CREATURE_SIZE_GARGANTUAN = 22;
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const int CREATURE_SIZE_COLOSSAL = 23;
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void main()
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{
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object oPC = OBJECT_SELF;
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object oItem = GetSpellCastItem();
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object oTarget = GetSpellTargetObject();
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int nCreSTR = GetAbilityModifier(ABILITY_STRENGTH, oPC);
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int nConDrain = d4(1);
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int nSTR_Target;
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int nSTR_Creature;
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int nTickFull;
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effect eTickOn = EffectMovementSpeedIncrease(99);
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effect eTickOff = EffectMovementSpeedDecrease(99);
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effect eBloodSuck = EffectAbilityDecrease(ABILITY_CONSTITUTION, nConDrain);
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// Fine & smaller creatures cannot be attached to.
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if (GetCreatureSize(oTarget) == CREATURE_SIZE_DIMINUTIVE ||
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GetCreatureSize(oTarget) == CREATURE_SIZE_FINE)
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{
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return;
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}
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// Perform a melee touch attack. Return if it missed.
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if (!TouchAttackMelee(oTarget))
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{
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return;
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}
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// Perform an opposed Strength check. If the target wins this check, it won't
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// get entangled. To avoid ties, we do the rolling in a loop that breaks once
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// the two results are NOT identical.
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do
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{
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nSTR_Target = GetAbilityScore(oTarget, ABILITY_STRENGTH) + d20();
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nSTR_Creature = GetAbilityScore(oPC, ABILITY_STRENGTH) + d20();
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}
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while (nSTR_Target == nSTR_Creature);
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// If the target wins, send a short message to it and return.
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if (nSTR_Target > nSTR_Creature)
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{
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FloatingTextStringOnCreature("You force the tick to detach from your body.", oTarget);
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return;
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}
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// Drain 1d4 points of CON.
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBloodSuck, oTarget);
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// Increase the tick's speed so it can stay "attached" to it's victim
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eTickOn, oPC);
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// When the tick drains 8 CON worth of blood it will detach & run away.
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if (nTickFull >= 8)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eTickOff, oPC);
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SetLocalInt(oPC, "X2_L_BEH_OFFENSE", 0);
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return;
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}
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// Add CON loss to total drained
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nTickFull = nTickFull + nConDrain;
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FloatingTextStringOnCreature("The tick is draining your blood!", oTarget);
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}
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