Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,43 @@
void main()
{
int nHench;
object oHench;
object oTarget;
// Get the PC who is in this conversation.
object oPC = GetPCSpeaker();
// Find the location to which to teleport.
oTarget = GetWaypointByTag("fort_kalvis_wp1");
// Teleport the PC.
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, JumpToObject(oTarget));
// Also teleport associates.
oHench = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
AssignCommand(oHench, ClearAllActions());
AssignCommand(oHench, JumpToObject(oTarget));
oHench = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC);
AssignCommand(oHench, ClearAllActions());
AssignCommand(oHench, JumpToObject(oTarget));
oHench = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
AssignCommand(oHench, ClearAllActions());
AssignCommand(oHench, JumpToObject(oTarget));
oHench = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
AssignCommand(oHench, ClearAllActions());
AssignCommand(oHench, JumpToObject(oTarget));
// Support for multiple henchmen (includes horses).
nHench = 1;
oHench = GetHenchman(oPC, 1);
while ( oHench != OBJECT_INVALID )
{
AssignCommand(oHench, ClearAllActions());
AssignCommand(oHench, JumpToObject(oTarget));
// Next henchman.
oHench = GetHenchman(oPC, ++nHench);
}
}